void Start()
    {
        Target = GameObject.Find("Sihir").transform;

        GameObject h = GameObject.Find("Sihir");

        HPSihir       = h.GetComponent <Hpsih> ();
        Music         = h.GetComponent <SihirSounds> ();
        still_battle  = false;
        already_music = false;



        hedgehog = gameObject.GetComponent <Animator> ();

        /*character = gameObject.AddComponent<CharacterController> ();
         * character.height = 0.01f;
         * character.radius = 0.01f;*/
        /*character = gameObject.AddComponent<Rigidbody> ();
         * character.useGravity = true;
         * character.freezeRotation = true;
         * cols = gameObject.AddComponent<BoxCollider> ();*/


        ch = gameObject.GetComponent <CharacterController> ();

        childcol = GameObject.Find("bigcrush 1(Clone)/idle/Bip001");


        childcol.collider.enabled = true;
        health = HP;
        inipos = gameObject.transform.position;
    }
    void Start()
    {
        //Os gameobjects a seguir sao inicializados para conseguir componentes de outros scripts utilizando
        //as variaveis ja declaradas.

        GameObject h = GameObject.Find ("Sihir");
        health = h.GetComponent<Hpsih> ();

        GameObject m = GameObject.Find ("RealCamera");
        mb = m.GetComponent<MotionBlur> ();
    }
    //private bool sceneStarting = true;      // Whether or not the scene is still fading in.
    public void Start()
    {
        // Set the texture so that it is the the size of the screen and covers it.
        guiTexture.pixelInset = new Rect(-1000, -1000, 5000, 5000);

        GameObject g = GameObject.Find ("Sihir");
        hp = g.GetComponent<Hpsih> ();

        GameObject c = GameObject.Find ("Opening Cutscene");
        cc = c.GetComponent<CutsceneControl> ();
    }
    // Use this for initialization
    void Start()
    {
        //Os gameobjects a seguir sao inicializados para conseguir componentes de outros scripts utilizando
        //as variaveis ja declaradas.
        GameObject f = GameObject.Find ("bigcrush 1(Clone)/idle");
        fe = f.GetComponent<FollowEnemy> ();

        GameObject h = GameObject.Find ("Sihir");
        HPSihir = h.GetComponent<Hpsih> ();
        trs = GameObject.Find ("Sihir");
        Attack = h.GetComponent <SihirSounds> ();
    }
    void Start()
    {
        //Os gameobjects a seguir sao inicializados para conseguir componentes de outros scripts utilizando
        //as variaveis ja declaradas.
        GameObject s = GameObject.Find ("SpellCast");
        castspell = s.GetComponent<SpellCast> ();
        DesoxField = GameObject.Find ("desoxfield");
        GameObject h = GameObject.Find ("Sihir");
        hp = h.GetComponent<Hpsih> ();
        trsihir = GameObject.Find ("Sihir");

        GameObject a = GameObject.Find ("Sihir");
        SihirSounds = a.GetComponent <SihirSounds> ();
    }
    // Use this for initialization
    void Start()
    {
        //Os gameobjects a seguir sao inicializados para conseguir componentes de outros scripts utilizando
        //as variaveis ja declaradas.
        GameObject f = GameObject.Find("bigcrush 1(Clone)/idle");

        fe = f.GetComponent <FollowEnemy> ();

        GameObject h = GameObject.Find("Sihir");

        HPSihir = h.GetComponent <Hpsih> ();
        trs     = GameObject.Find("Sihir");
        Attack  = h.GetComponent <SihirSounds> ();
    }
Exemple #7
0
    // Use this for initialization
    void Start()
    {
        //O gameobject a seguir foi inicializado para conseguir componente de outro script utilizando
        //a variavel ja declarada.
        GameObject a = GameObject.Find("Sihir");

        SihirSounds = a.GetComponent <SihirSounds> ();

        GameObject s = GameObject.Find("Sihir");

        hp = s.GetComponent <Hpsih> ();

        rb        = GetComponent <Rigidbody> ();  //Para que a variavel consiga armazenar o Rigidbody do objeto.
        pos       = 0f;                           //o pos começara no 0.
        pos       = transform.localEulerAngles.y; //E sera igual ao Y do objeto.
        jumpsound = true;                         //bool para controlar o som de pulo.
    }
    // Use this for initialization
    void Start()
    {
        //Os gameobjects a seguir sao inicializados para conseguir componentes de outros scripts utilizando
        //as variaveis ja declaradas.
        GameObject s = GameObject.Find ("SpellCast");
        castspell = s.GetComponent<SpellCast> ();

        esferar = GameObject.Find ("boladear2");

        GameObject t = GameObject.Find ("Sihir");
        tr = t.GetComponent<TrueSihir> ();

        GameObject h = GameObject.Find ("Sihir");
        hp = h.GetComponent<Hpsih> ();

        trsih = GameObject.Find ("Sihir");

        GameObject a = GameObject.Find ("Sihir");
        SihirSounds = a.GetComponent <SihirSounds> ();
    }
    void Start()
    {
        Target = GameObject.Find ("Sihir").transform ;

        GameObject h = GameObject.Find ("Sihir");
        HPSihir = h.GetComponent<Hpsih> ();
        Music = h.GetComponent<SihirSounds> ();
        still_battle = false;
        already_music = false;

        hedgehog = gameObject.GetComponent<Animator> ();
        /*character = gameObject.AddComponent<CharacterController> ();
        character.height = 0.01f;
        character.radius = 0.01f;*/
        /*character = gameObject.AddComponent<Rigidbody> ();
        character.useGravity = true;
        character.freezeRotation = true;
        cols = gameObject.AddComponent<BoxCollider> ();*/

        ch = gameObject.GetComponent<CharacterController> ();

        childcol = GameObject.Find ("bigcrush 1(Clone)/idle/Bip001");

        childcol.collider.enabled = true;
        health = HP;
        inipos = gameObject.transform.position;
    }
 // Use this for initialization
 void Start()
 {
     GameObject h = GameObject.Find ("Sihir");
     HPSihir = h.GetComponent<Hpsih> ();
 }
Exemple #11
0
    // Use this for initialization
    void Start()
    {
        GameObject h = GameObject.Find("Sihir");

        HPSihir = h.GetComponent <Hpsih> ();
    }
    // Use this for initialization
    void Start()
    {
        //O gameobject a seguir foi inicializado para conseguir componente de outro script utilizando
        //a variavel ja declarada.
                GameObject a = GameObject.Find ("Sihir");
                SihirSounds = a.GetComponent <SihirSounds> ();

        GameObject s = GameObject.Find ("Sihir");
        hp = s.GetComponent<Hpsih> ();

                rb = GetComponent<Rigidbody> ();//Para que a variavel consiga armazenar o Rigidbody do objeto.
                pos = 0f;//o pos começara no 0.
                pos = transform.localEulerAngles.y;//E sera igual ao Y do objeto.
         		jumpsound = true;//bool para controlar o som de pulo.
    }
 void Start()
 {
     GameObject g = GameObject.Find ("Sihir");
     HPPlayer = g.GetComponent<Hpsih> ();
 }