void Start() { playerObj = gameObject; charState = gameObject.GetComponent <CharacterState>(); destination = transform.position; hpUI = HpTextController.Create(gameObject); hpUI.gameObject.SetActive(false); gameObject.SetActive(false); }
void Start() { Character character = new Character(); character.Init(); character.CalcStats(); character.ResetCurrents(); charState = GetComponent <CharacterState>(); charState.character = character; hpTextController = HpTextController.Create(gameObject); }