private void Start() { ani = GetComponent <Animator>(); nma = GetComponent <NavMeshAgent>(); ///T_bone = GameObject.Find("骨頭").transform; bone = GameObject.Find("骨頭"); nma.speed = data.speed; nma.stoppingDistance = data.stopdistance; hp = data.Hp; hpdamageManager = GetComponentInChildren <HpDamageManager>(); }
private void Start() { rig = GetComponent <Rigidbody>(); joystick = GameObject.Find("虛擬搖桿").GetComponent <Joystick>(); ani = GetComponent <Animator>(); //target = GameObject.Find("目標").GetComponent<Transform>(); target = GameObject.Find("目標").transform; levelManager = FindObjectOfType <LevelManager>(); hpdamageManager = GetComponentInChildren <HpDamageManager>(); }