private void RefreshSelfArmor(int armor) { HpArmorControl armorControl = armor > 0 ? HpArmorControl.HAS : HpArmorControl.NO; ftSelf.pgsHp.ctrlArmor.SetSelectedIndex((int)armorControl); ftSelf.pgsHp.txtArmor.text = armor.ToString(); if (armor > 0) { ftSelf.pgsHp.tGetArmor.Play(); } }
private void RefreshEnemyArmor(EnemyInstance enemyInst) { int armor = enemyInst.armor; HpArmorControl armorControl = armor > 0 ? HpArmorControl.HAS : HpArmorControl.NO; ftEnemy.pgsHp.ctrlArmor.SetSelectedIndex((int)armorControl); ftEnemy.pgsHp.txtArmor.text = armor.ToString(); if (armor > 0) { ftEnemy.pgsHp.tGetArmor.Play(); } }