private void Awake() { GameController.TryRegister <IPlayerManager>(this); _weaponController = GetComponent <WeaponController>(); _hoverThruster = GetComponent <HoverThruster>(); _hp = GetComponent <HP>(); _hp.OnHitPointsChanged += HandleHPChanged; }
private void Awake() { _hoverThruster = GetComponent <HoverThruster>(); }