private void Update() { if (Input.GetKeyDown("k") && TutorialManager.Instance.testMode) { // checks if the monitor is being used. If it isn't add new missions to the system. if (!_hoverMonitor.GetPlaying()) { Debug.Log("K pressed and !over " + _hoverMonitor.GetPlaying()); FindAndAddMission(); } } }
// Update is called once per frame void Update() { if (_hoverObject.GetPlaying()) { if (!_once && !CameraMover.Instance.isMoving) { _originalRotation = gameObject.transform.localRotation; FlipButtons(); _once = true; } } else { if (_once) { _once = false; _currentIndex = 0; FlipButtons(); } } }