public void FixedUpdate()
    {
        if (PhotonEngine.Instance.IsServer)
        {
            _networkInterface.RequestClientInputs();

            UpdateInputs();

            _networkInterface.SendServerTransform();
        }

        else
        {
            _networkInterface.RequestServerTransform();

            UpdateTransform();

            if (_networkInterface.IsLocalPeer)
            {
                GetPlayerInputs();
            }

            _networkInterface.SendClientInputs(_powerInput, _turnInput, _isJumping);
        }

        _hoverMotor.Move(_powerInput, _turnInput);

        if (_isJumping)
        {
            _hoverMotor.Jump();
        }
    }
    public void FixedUpdate()
    {
        GetPlayerInputs();

        _hoverMotor.Move(_powerInput, _turnInput);

        if (_isJumping)
        {
            _hoverMotor.Jump();
        }
    }
Exemple #3
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    private void FixedUpdate()
    {
        float powerInput = Input.GetAxis("Vertical");
        float turnInput  = Input.GetAxis("Horizontal");

        HoverCar.Move(powerInput, turnInput);

        if (Input.GetButtonDown("Jump"))
        {
            HoverCar.Jump();
        }
    }