public bool HasOwnership(HousingDataModel house, Session.Session playerSession, bool absolouteOwner = false) { return(absolouteOwner ? house.HouseId == playerSession.GetGlobalData("Character.Home", 0) : house.HouseEnterAccess.Contains(playerSession./*GetCharId()*/ CharId) || house.HouseId == playerSession.GetGlobalData("Character.Home", 0)); }
public bool DoesHouseHaveOwner(HousingDataModel house) { var currentPlayers = Sessions.PlayerList; return(house.HouseEnterAccess.Count > 0); }