public bool HasOwnership(HousingDataModel house, Session.Session playerSession, bool absolouteOwner = false)
 {
     return(absolouteOwner ? house.HouseId == playerSession.GetGlobalData("Character.Home", 0) : house.HouseEnterAccess.Contains(playerSession./*GetCharId()*/ CharId) || house.HouseId == playerSession.GetGlobalData("Character.Home", 0));
 }
        public bool DoesHouseHaveOwner(HousingDataModel house)
        {
            var currentPlayers = Sessions.PlayerList;

            return(house.HouseEnterAccess.Count > 0);
        }