void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { SceneManager.LoadScene(0); } // update buttons storageHutButtonText.text = storageHutBuilding.GetLevel().ToString(); firePitButtonText.text = firePitBuilding.GetLevel().ToString(); houseButtonText.text = houseBuilding.GetLevel().ToString(); kitchenButtonText.text = kitchenBuilding.GetLevel().ToString(); monumentButtonText.text = monumentBuilding.GetLevel().ToString(); if (monumentBuilding.GetLevel() > 0) { winScreen.SetActive(true); } }