/// <summary>
        /// Initializes a new instance of the <see cref="Hotkey"/> class.
        /// </summary>
        /// <param name="hotkey">
        /// The hotkey in string format.
        /// </param>
        public Hotkey(string hotkey)
        {
            var hotkeyObj = HotkeyListener.Convert(hotkey);

            KeyCode   = hotkeyObj.KeyCode;
            Modifiers = hotkeyObj.Modifiers;
        }
Exemple #2
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 /// <summary>
 /// Overrides the default window message processing
 /// to detect the registered Hotkeys when pressed.
 /// </summary>
 /// <param name="m"></param>
 protected override void WndProc(ref Message m)
 {
     if (m.Msg == WM_HOTKEY)
     {
         HotkeyPressed?.Invoke(
             new SourceApplication(
                 SourceAttributes.GetID(),
                 SourceAttributes.GetHandle(),
                 SourceAttributes.GetName(),
                 SourceAttributes.GetTitle(),
                 SourceAttributes.GetPath(),
                 SourceAttributes.GetSelection()),
             new HotkeyEventArgs
         {
             Hotkey            = HotkeyListener.Convert(this.Hotkeys[m.WParam.ToInt32()]),
             SourceApplication = new SourceApplication(
                 SourceAttributes.GetID(),
                 SourceAttributes.GetHandle(),
                 SourceAttributes.GetName(),
                 SourceAttributes.GetTitle(),
                 SourceAttributes.GetPath(),
                 SourceAttributes.GetSelection())
         });
     }
     else
     {
         base.WndProc(ref m);
     }
 }
 /// <summary>
 /// Returns a string conversion containing the Hotkey's
 /// <see cref="KeyCode"/> and <see cref="Modifiers"/> keys.
 /// </summary>
 /// <returns><see cref="String"/></returns>
 public override string ToString()
 {
     if (Modifiers == Keys.None)
     {
         return(KeyCode.ToString());
     }
     else
     {
         return(HotkeyListener.Convert(this));
     }
 }
        private void btnSaveClose_Click(object sender, EventArgs e)
        {
            // Update the default clipping hotkey
            // to the new user-defined hotkey.
            MainForm.hotkeyListener.Update
            (
                // Reference the current clipping hotkey for directly updating
                // the hotkey without a need for restarting your application.
                ref MainForm.clippingHotkey,

                // Convert the selected hotkey's text representation
                // to a Hotkey object and update it.
                HotkeyListener.Convert(txtClippingHotkey.Text)
            );

            Close();
        }