//Adds an item or skill to the Hotkey
    public void AddToKey(int id, Hotkey.HotkeyType type)
    {
        //If there was already something in this slot, destroy it
        if (!key.hotkeyType.Equals(Hotkey.HotkeyType.EMPTY))
        {
            EmptySlot();
        }

        key.UpdateHotkey(id, type); //Updates the hotkey with the type (skill or item) and the id
    }
Exemple #2
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 //Adds the skill or item to a hotkey slot. To be used by the DragHandlers.
 public void DraggedToHotkey(Transform parent, int id, Hotkey.HotkeyType type)
 {
     hotkeysByName[parent.name].AddToKey(id, type); //Get the appropriate hotkey slot and add it.
 }