public bool ContainsItem(int id, int amount) { // First, check if the item requested exists in the database Item item = ItemDataBase.instance.GetItemFromList(id); if (item != null) { // Item exists in database // Search through the hotbar and find the last index of the item for (int i = 0; i < hotbarSlots.Count; i++) { HotbarSlot slot = hotbarSlots[i]; if (item == slot.GetItem()) { // Item exists, check if the amount there is the same as requested if (slot.amount >= amount) { return(true); } } } } return(false); }
private void DropSelectedItem() { HotbarSlot slot = hotbarSlots[curSelectedSlot - 1]; Item i = slot.GetItem(); if (i != null) { int itemAmount = slot.amount; for (int j = 0; j < itemAmount; j++) { ItemDataBase.instance.SpawnItem(slot.item.id, dropArea.position); } slot.gameObject.transform.GetChild(0).GetComponent <Image>().enabled = false; slot.amount = 0; curItem = null; if (slot.item.stackable) { slot.transform.GetChild(2).GetComponent <TextMeshProUGUI>().text = ""; } slot.item = null; } }