Exemple #1
0
    void Update()
    {
        if (inRange == true && Input.GetKey(KeyCode.E))
        {
            if (!inv.invFull)
            {
                inv.AddItem(itemID);

                Destroy(gameObject);
            }
            else if (!hbar.hotbarfull)
            {
                hbar.AddItemHotbar(itemID);
                Destroy(gameObject);
            }
            if (hbar.hotbarfull && inv.invFull)
            {
                print("full");
            }
        }
    }
Exemple #2
0
    void DrawInventory()
    {
        Event e = Event.current;
        int   i = 0;

        for (int y = 0; y < slotsY; y++)                                                                 //slots on y
        {
            for (int x = 0; x < slotsX; x++)                                                             //slots on x
            {
                Rect slotRect = new Rect(Screen.width / 3 + x * 60, Screen.height / 4 + y * 60, 50, 50); // slot location and size

                GUI.Box(new Rect(slotRect), "", skin.GetStyle("Slot"));                                  // draw box
                slots[i] = inventory[i];                                                                 // list of slots is now equal to the amount of newly drawn invslots
                if (slots[i].itemName != null)                                                           // if the slot does have an item in it, based off of name, empty item doesnt have a name
                {
                    GUI.DrawTexture(slotRect, slots[i].itemIcon);                                        //draw the icon of the item that is in the slots
                    if (slotRect.Contains(Event.current.mousePosition))                                  // if your cursor is is the box
                    {
                        tooltip     = CreatTooltip(slots[i]);                                            //show tooltip
                        showTooltip = true;
                        if (e.button == 0 && e.type == EventType.MouseDrag && !draggingItem)             //drag item and empty slot
                        {
                            draggingItem = true;
                            prevIndex    = i;
                            draggedItem  = slots[i];
                            inventory[i] = new Item();
                        }
                        if (e.type == EventType.MouseUp && draggingItem)
                        {
                            inventory[prevIndex] = inventory[i];
                            inventory[i]         = draggedItem;
                            draggingItem         = false;
                            draggedItem          = null;
                        }

                        if (e.isMouse && e.type == EventType.MouseDown && e.button == 1)
                        {
                            if (slots[i].itemType == Item.ItemType.Consumable)
                            {
                                clayton.HPBar.SetHP(clayton.HPBar.getCurrentHPValue + slots[i].itemHealAmount);
                                clayton.sBar.SetStam(clayton.sBar.getCurrentStamValue + slots[i].itemStamCost);
                                clayton.MPBar.SetMP(clayton.MPBar.getCurrentMPValue + slots[i].itemManaCost);
                                inventory[i] = new Item();
                            }
                        }// middle mouse auto equipts to hotbar
                        if (e.isMouse && e.type == EventType.MouseDown && e.button == 2 && hbar.hotbarfull == false)
                        {
                            hbar.AddItemHotbar(inventory[i].itemID);
                            inventory[i] = new Item();
                        }
                    }
                }
                else
                {//drop into slot
                    if (slotRect.Contains(Event.current.mousePosition))
                    {
                        if (e.type == EventType.MouseUp && draggingItem)
                        {
                            inventory[i] = draggedItem;
                            draggingItem = false;
                            draggedItem  = null;
                        }
                    }
                }
                if (tooltip == "")
                {
                    showTooltip = false;
                }
                i++;
            }
        }
    }