/// <summary> /// Overridden function /// </summary> public override void OnUnSelected() { // release the hotspots again: SafeRemoveHotSpot(_hotSpotConeAngleX); _hotSpotConeAngleX = null; SafeRemoveHotSpot(_hotSpotConeAngleY); _hotSpotConeAngleY = null; SafeRemoveHotSpot(_hotSpotNearClip); _hotSpotNearClip = null; SafeRemoveHotSpot(_hotSpotFarClip); _hotSpotFarClip = null; base.OnUnSelected(); }
/// <summary> /// Overridden function /// </summary> public override void OnUnSelected() { // release the hotspots again: SafeRemoveHotSpot(_hotSpotConeAngleX); _hotSpotConeAngleX = null; SafeRemoveHotSpot(_hotSpotConeAngleY); _hotSpotConeAngleY = null; SafeRemoveHotSpot(_hotSpotLength); _hotSpotLength = null; SafeRemoveHotSpot(_hotSpotFadeOutDist1); _hotSpotFadeOutDist1 = null; SafeRemoveHotSpot(_hotSpotFadeOutDist2); _hotSpotFadeOutDist2 = null; base.OnUnSelected(); }
/// <summary> /// Overridden function /// </summary> public override void OnUnSelected() { // release the hotspots again: SafeRemoveHotSpot(_hotSpotVolume); _hotSpotVolume = null; SafeRemoveHotSpot(_hotSpotFadeMin); _hotSpotFadeMin = null; SafeRemoveHotSpot(_hotSpotFadeMax); _hotSpotFadeMax = null; SafeRemoveHotSpot(_hotSpotPlaySound); _hotSpotPlaySound = null; SafeRemoveHotSpot(_hotSpotOuterCone); _hotSpotOuterCone = null; SafeRemoveHotSpot(_hotSpotInnerCone); _hotSpotInnerCone = null; base.OnUnSelected(); }
public override void OnUnSelected() { base.OnUnSelected(); // release the hotspots again: EditorManager.ActiveView.HotSpots.Remove(_hotSpotAngle); EditorManager.ActiveView.HotSpots.Remove(_hotSpotColor); _hotSpotAngle.Remove(); _hotSpotColor.Remove(); _hotSpotAngle = null; _hotSpotColor = null; }
HotSpotDistance _hotSpotFadeOutDist2; // a hotspot for the cone fade-out-dist /// <summary> /// Overridden function /// </summary> public override void OnSelected() { base.OnSelected(); System.Diagnostics.Debug.Assert(_hotSpotConeAngleX == null); System.Diagnostics.Debug.Assert(_hotSpotConeAngleY == null); System.Diagnostics.Debug.Assert(_hotSpotLength == null); System.Diagnostics.Debug.Assert(_hotSpotFadeOutDist1 == null); System.Diagnostics.Debug.Assert(_hotSpotFadeOutDist2 == null); // create the hotspots: // hotspot for cone angle x _hotSpotConeAngleX = new HotSpotConeAngle(this, @"textures\Hotspot_A.tga", VisionColors.Red, HotSpotBase.PickType.Square, 4.0f); _hotSpotConeAngleX.Distance = 50.0f * EditorManager.Settings.GlobalUnitScaling; _hotSpotConeAngleX.StartAngle = this.ConeAngleX; _hotSpotConeAngleX.ToolTipText = "cone angle x"; EditorManager.ActiveView.HotSpots.Add(_hotSpotConeAngleX); // hotspot for cone angle y _hotSpotConeAngleY = new HotSpotConeAngle(this, @"textures\Hotspot_A.tga", VisionColors.Red, HotSpotBase.PickType.Square, 4.0f); _hotSpotConeAngleY.Distance = 50.0f * EditorManager.Settings.GlobalUnitScaling; _hotSpotConeAngleY.UseOwnerUpDirection = true; _hotSpotConeAngleY.StartAngle = this.ConeAngleY; _hotSpotConeAngleY.ToolTipText = "cone angle y"; EditorManager.ActiveView.HotSpots.Add(_hotSpotConeAngleY); // hotspot for cone length _hotSpotLength = new HotSpotDistance(this, @"textures\Hotspot_L.tga", VisionColors.Blue, HotSpotBase.PickType.Square, 4.0f); _hotSpotLength.StartDistance = this.Length; _hotSpotLength.DisplayScaling = UniformScaling; _hotSpotLength.Axis = this.XAxis; _hotSpotLength.ToolTipText = "length"; EditorManager.ActiveView.HotSpots.Add(_hotSpotLength); // hotspot for fade out distance _hotSpotFadeOutDist1 = new HotSpotDistance(this, @"textures\Hotspot_D.tga", VisionColors.Blue, HotSpotBase.PickType.Square, 4.0f); _hotSpotFadeOutDist1.StartDistance = this.Length + this.FadeOutDistance; _hotSpotFadeOutDist1.Axis = this.XAxis; _hotSpotFadeOutDist1.DisplayScaling = UniformScaling; _hotSpotFadeOutDist1.ToolTipText = "fade out distance"; EditorManager.ActiveView.HotSpots.Add(_hotSpotFadeOutDist1); // hotspot for fade out distance _hotSpotFadeOutDist2 = new HotSpotDistance(this, @"textures\Hotspot_D.tga", VisionColors.Blue, HotSpotBase.PickType.Square, 4.0f); _hotSpotFadeOutDist2.StartDistance = this.Length - this.FadeOutDistance; _hotSpotFadeOutDist2.Axis = this.XAxis; _hotSpotFadeOutDist2.DisplayScaling = UniformScaling; _hotSpotFadeOutDist2.ToolTipText = "fade out distance"; EditorManager.ActiveView.HotSpots.Add(_hotSpotFadeOutDist2); }
/// <summary> /// Overridden function /// </summary> public override void OnSelected() { base.OnSelected(); System.Diagnostics.Debug.Assert(_hotSpotVolume == null); // hotspot for sound volume _hotSpotVolume = new HotSpotDistance(this, @"textures\Hotspot_V.tga", VisionColors.Cyan, HotSpotBase.PickType.Square, 10.0f); _hotSpotVolume.DisplayScaling = 100.0f; _hotSpotVolume.StartDistance = Volume; _hotSpotVolume.Axis = this.ZAxis; _hotSpotVolume.ToolTipText = "Volume"; _hotSpotVolume.SetRange(0.0f, 1.0f); EditorManager.ActiveView.HotSpots.Add(_hotSpotVolume); // hotspots for distance fading _hotSpotFadeMin = new HotSpotDistance(this, @"textures\Hotspot_D.tga", VisionColors.Blue, HotSpotBase.PickType.Square, 4.0f); _hotSpotFadeMin.StartDistance = MinDistance; _hotSpotFadeMin.Axis = this.XAxis; _hotSpotFadeMin.DisplayScaling = UniformScaling; _hotSpotFadeMin.ToolTipText = "min distance"; EditorManager.ActiveView.HotSpots.Add(_hotSpotFadeMin); _hotSpotFadeMax = new HotSpotDistance(this, @"textures\Hotspot_D.tga", VisionColors.Blue, HotSpotBase.PickType.Square, 4.0f); _hotSpotFadeMax.StartDistance = MaxDistance; _hotSpotFadeMax.Axis = this.XAxis; _hotSpotFadeMax.DisplayScaling = UniformScaling; _hotSpotFadeMax.ToolTipText = "max distance"; EditorManager.ActiveView.HotSpots.Add(_hotSpotFadeMax); // hotspots for cone angles _hotSpotOuterCone = new HotSpotConeAngle(this, @"textures\Hotspot_A.tga", VisionColors.Red, HotSpotBase.PickType.Square, 4.0f); _hotSpotOuterCone.Distance = 120.0f * EditorManager.Settings.GlobalUnitScaling; _hotSpotOuterCone.StartAngle = this.ConeOutside; _hotSpotOuterCone.ToolTipText = "Outer cone angle"; EditorManager.ActiveView.HotSpots.Add(_hotSpotOuterCone); _hotSpotInnerCone = new HotSpotConeAngle(this, @"textures\Hotspot_A.tga", VisionColors.Red, HotSpotBase.PickType.Square, 4.0f); _hotSpotInnerCone.Distance = 100.0f * EditorManager.Settings.GlobalUnitScaling; _hotSpotInnerCone.StartAngle = this.ConeInside; _hotSpotInnerCone.ToolTipText = "Inner cone angle"; EditorManager.ActiveView.HotSpots.Add(_hotSpotInnerCone); // hotspot for playing sound _hotSpotPlaySound = new HotSpotPlayButton(this, @"textures\Media_play.TGA", VisionColors.RGBA(200, 200, 200, 255), VisionColors.White, 15.0f); _hotSpotPlaySound.ToolTipText = "Play sound"; _hotSpotPlaySound.Set2DOffset(0.0f, 30.0f); EditorManager.ActiveView.HotSpots.Add(_hotSpotPlaySound); UpdateHotspotVisibility(); }
/// <summary> /// Called when the shape is selected /// </summary> public override void OnSelected() { base.OnSelected(); // create the hotspots: // hotspot for spotangle _hotSpotAngle = new HotSpotConeAngle(this, @"textures\Hotspot_A.tga", VisionColors.Red, HotSpotBase.PickType.Square, 4.0f); _hotSpotAngle.Distance = 200.0f; _hotSpotAngle.StartAngle = HotSpotAngleValue; _hotSpotAngle.ToolTipText = "cone angle"; EditorManager.ActiveView.HotSpots.Add(_hotSpotAngle); // register it so vForge can respond to it //hotspot for color _hotSpotColor = new HotSpotColorButton(this, "ShapeColor"); _hotSpotColor.ToolTipText = "color"; EditorManager.ActiveView.HotSpots.Add(_hotSpotColor); // register it so vForge can respond to it }
HotSpotDistance _hotSpotFarClip; // a hotspot for the cone fade-out-dist /// <summary> /// Overridden function /// </summary> public override void OnSelected() { base.OnSelected(); System.Diagnostics.Debug.Assert(_hotSpotConeAngleX == null); System.Diagnostics.Debug.Assert(_hotSpotConeAngleY == null); System.Diagnostics.Debug.Assert(_hotSpotNearClip == null); System.Diagnostics.Debug.Assert(_hotSpotFarClip == null); // create the hotspots: // hotspot for cone angle x _hotSpotConeAngleX = new HotSpotConeAngle(this, @"textures\Hotspot_A.tga", VisionColors.Red, HotSpotBase.PickType.Square, 4.0f); _hotSpotConeAngleX.Distance = 50.0f * EditorManager.Settings.GlobalUnitScaling; _hotSpotConeAngleX.StartAngle = this.CameraAngleX; _hotSpotConeAngleX.ToolTipText = "FOV x"; EditorManager.ActiveView.HotSpots.Add(_hotSpotConeAngleX); // hotspot for cone angle y _hotSpotConeAngleY = new HotSpotConeAngle(this, @"textures\Hotspot_A.tga", VisionColors.Red, HotSpotBase.PickType.Square, 4.0f); _hotSpotConeAngleY.Distance = 50.0f * EditorManager.Settings.GlobalUnitScaling; _hotSpotConeAngleY.UseOwnerUpDirection = true; _hotSpotConeAngleY.StartAngle = this.CameraAngleY; _hotSpotConeAngleY.ToolTipText = "FOV y"; EditorManager.ActiveView.HotSpots.Add(_hotSpotConeAngleY); // hotspot for fade out distance _hotSpotNearClip = new HotSpotDistance(this, @"textures\Hotspot_D.tga", VisionColors.Blue, HotSpotBase.PickType.Square, 4.0f); _hotSpotNearClip.StartDistance = this.NearClipDistance; _hotSpotNearClip.Axis = this.XAxis; _hotSpotNearClip.ToolTipText = "Near clip distance"; EditorManager.ActiveView.HotSpots.Add(_hotSpotNearClip); // hotspot for fade out distance _hotSpotFarClip = new HotSpotDistance(this, @"textures\Hotspot_D.tga", VisionColors.Blue, HotSpotBase.PickType.Square, 4.0f); _hotSpotFarClip.StartDistance = this.FarClipDistance; _hotSpotFarClip.Axis = this.XAxis; _hotSpotFarClip.ToolTipText = "Far clip distance"; EditorManager.ActiveView.HotSpots.Add(_hotSpotFarClip); }
/// <summary> /// Overridden function /// </summary> public override void OnUnSelected() { // release the hotspots again: SafeRemoveHotSpot(_hotSpotConeAngleX); _hotSpotConeAngleX = null; SafeRemoveHotSpot(_hotSpotConeAngleY); _hotSpotConeAngleY = null; SafeRemoveHotSpot(_hotSpotNearClip); _hotSpotNearClip = null; SafeRemoveHotSpot(_hotSpotFarClip); _hotSpotFarClip = null; base.OnUnSelected (); }
/// <summary> /// Overridden function /// </summary> public override void OnSelected() { base.OnSelected (); System.Diagnostics.Debug.Assert(_hotSpotConeAngleX==null); System.Diagnostics.Debug.Assert(_hotSpotConeAngleY==null); System.Diagnostics.Debug.Assert(_hotSpotNearClip==null); System.Diagnostics.Debug.Assert(_hotSpotFarClip==null); // create the hotspots: // hotspot for cone angle x _hotSpotConeAngleX = new HotSpotConeAngle(this,@"textures\Hotspot_A.tga",VisionColors.Red,HotSpotBase.PickType.Square,4.0f); _hotSpotConeAngleX.Distance = 50.0f * EditorManager.Settings.GlobalUnitScaling; _hotSpotConeAngleX.StartAngle = this.CameraAngleX; _hotSpotConeAngleX.ToolTipText = "FOV x"; EditorManager.ActiveView.HotSpots.Add(_hotSpotConeAngleX); // hotspot for cone angle y _hotSpotConeAngleY = new HotSpotConeAngle(this,@"textures\Hotspot_A.tga",VisionColors.Red,HotSpotBase.PickType.Square,4.0f); _hotSpotConeAngleY.Distance = 50.0f * EditorManager.Settings.GlobalUnitScaling; _hotSpotConeAngleY.UseOwnerUpDirection = true; _hotSpotConeAngleY.StartAngle = this.CameraAngleY; _hotSpotConeAngleY.ToolTipText = "FOV y"; EditorManager.ActiveView.HotSpots.Add(_hotSpotConeAngleY); // hotspot for fade out distance _hotSpotNearClip = new HotSpotDistance(this,@"textures\Hotspot_D.tga",VisionColors.Blue,HotSpotBase.PickType.Square,4.0f); _hotSpotNearClip.StartDistance = this.NearClipDistance; _hotSpotNearClip.Axis = this.XAxis; _hotSpotNearClip.ToolTipText = "Near clip distance"; EditorManager.ActiveView.HotSpots.Add(_hotSpotNearClip); // hotspot for fade out distance _hotSpotFarClip = new HotSpotDistance(this,@"textures\Hotspot_D.tga",VisionColors.Blue,HotSpotBase.PickType.Square,4.0f); _hotSpotFarClip.StartDistance = this.FarClipDistance; _hotSpotFarClip.Axis = this.XAxis; _hotSpotFarClip.ToolTipText = "Far clip distance"; EditorManager.ActiveView.HotSpots.Add(_hotSpotFarClip); }
/// <summary> /// Called when the shape is unselected /// </summary> public override void OnUnSelected() { // release the hotspots again: EditorManager.ActiveView.HotSpots.Remove(_hotSpotAngle); EditorManager.ActiveView.HotSpots.Remove(_hotSpotIntensity); if(EditorManager.ActiveView.HotSpots.Contains(_hotSpotColor)) EditorManager.ActiveView.HotSpots.Remove(_hotSpotColor); _hotSpotAngle.Remove(); _hotSpotIntensity.Remove(); _hotSpotColor.Remove(); _hotSpotAngle = null; _hotSpotIntensity = null; _hotSpotColor = null; base.OnUnSelected (); }
/// <summary> /// Called when the shape is selected /// </summary> public override void OnSelected() { base.OnSelected (); System.Diagnostics.Debug.Assert(_hotSpotFanAngle==null); System.Diagnostics.Debug.Assert(_hotSpotFanIntensity==null); System.Diagnostics.Debug.Assert(_hotSpotRadius==null); System.Diagnostics.Debug.Assert(_hotSpotLength==null); System.Diagnostics.Debug.Assert(_hotSpotSizeX==null); System.Diagnostics.Debug.Assert(_hotSpotSizeY==null); System.Diagnostics.Debug.Assert(_hotSpotSizeZ==null); // create the hotspots: // hotspot for fan cone angle _hotSpotFanAngle = new HotSpotConeAngle(this,@"textures\Hotspot_A.tga",VisionColors.Red,HotSpotBase.PickType.Square,4.0f); _hotSpotFanAngle.Distance = 50.0f * EditorManager.Settings.GlobalUnitScaling; _hotSpotFanAngle.StartAngle = this.ConeAngle; _hotSpotFanAngle.ToolTipText = "cone angle"; EditorManager.ActiveView.HotSpots.Add(_hotSpotFanAngle); // hotspot for fan intensity _hotSpotFanIntensity = new HotSpotDistance(this,@"textures\Hotspot_I.tga",VisionColors.Yellow,HotSpotBase.PickType.Square,4.0f); _hotSpotFanIntensity.StartDistance = this.Intensity; _hotSpotFanIntensity.Axis = this.XAxis; _hotSpotFanIntensity.DisplayScaling = EditorManager.Settings.GlobalUnitScaling * UniformScaling; _hotSpotFanIntensity.ToolTipText = "intensity"; EditorManager.ActiveView.HotSpots.Add(_hotSpotFanIntensity); // hotspot for radius _hotSpotRadius = new HotSpotDistance(this,@"textures\Hotspot_R.tga",VisionColors.Green,HotSpotBase.PickType.Square,4.0f); _hotSpotRadius.StartDistance = this.Radius; _hotSpotRadius.Axis = this.ZAxis; _hotSpotRadius.DisplayScaling = UniformScaling; _hotSpotRadius.ToolTipText = "radius"; EditorManager.ActiveView.HotSpots.Add(_hotSpotRadius); // hotspot for length _hotSpotLength = new HotSpotDistance(this,@"textures\Hotspot_L.tga",VisionColors.Blue,HotSpotBase.PickType.Square,4.0f); _hotSpotLength.StartDistance = this.Length; _hotSpotLength.Axis = this.XAxis; _hotSpotLength.DisplayScaling = UniformScaling; _hotSpotLength.ToolTipText = "length"; EditorManager.ActiveView.HotSpots.Add(_hotSpotLength); float fBoxScaleXY = ConstraintType == EngineInstanceConstraint.ConstraintType_e.Plane ? 1.0f : 0.5f; // hotspot for size X _hotSpotSizeX = new HotSpotDistance(this,@"textures\Hotspot_Rect.dds",VisionColors.Yellow,HotSpotBase.PickType.Square,4.0f); _hotSpotSizeX.StartDistance = this.BoxSizeX; _hotSpotSizeX.DisplayScaling = fBoxScaleXY * ScaleX; _hotSpotSizeX.Axis = this.XAxis; _hotSpotSizeX.ToolTipText = "size x direction"; EditorManager.ActiveView.HotSpots.Add(_hotSpotSizeX); // hotspot for size Y _hotSpotSizeY = new HotSpotDistance(this,@"textures\Hotspot_Rect.dds",VisionColors.Yellow,HotSpotBase.PickType.Square,4.0f); _hotSpotSizeY.StartDistance = this.BoxSizeY; _hotSpotSizeY.DisplayScaling = fBoxScaleXY * ScaleY; _hotSpotSizeY.Axis = this.YAxis; _hotSpotSizeY.ToolTipText = "size y direction"; EditorManager.ActiveView.HotSpots.Add(_hotSpotSizeY); // hotspot for size Z _hotSpotSizeZ = new HotSpotDistance(this,@"textures\Hotspot_Rect.dds",VisionColors.Yellow,HotSpotBase.PickType.Square,4.0f); _hotSpotSizeZ.StartDistance = this.BoxSizeZ; _hotSpotSizeZ.DisplayScaling = 0.5f * ScaleZ; _hotSpotSizeZ.Axis = this.ZAxis; _hotSpotSizeZ.ToolTipText = "size z direction"; EditorManager.ActiveView.HotSpots.Add(_hotSpotSizeZ); // add more hotspots here... }
/// <summary> /// Overridden function /// </summary> public override void OnSelected() { base.OnSelected (); System.Diagnostics.Debug.Assert(_hotSpotConeAngleX==null); System.Diagnostics.Debug.Assert(_hotSpotConeAngleY==null); System.Diagnostics.Debug.Assert(_hotSpotLength==null); System.Diagnostics.Debug.Assert(_hotSpotFadeOutDist1==null); System.Diagnostics.Debug.Assert(_hotSpotFadeOutDist2==null); // create the hotspots: // hotspot for cone angle x _hotSpotConeAngleX = new HotSpotConeAngle(this,@"textures\Hotspot_A.tga",VisionColors.Red,HotSpotBase.PickType.Square,4.0f); _hotSpotConeAngleX.Distance = 50.0f * EditorManager.Settings.GlobalUnitScaling; _hotSpotConeAngleX.StartAngle = this.ConeAngleX; _hotSpotConeAngleX.ToolTipText = "cone angle x"; EditorManager.ActiveView.HotSpots.Add(_hotSpotConeAngleX); // hotspot for cone angle y _hotSpotConeAngleY = new HotSpotConeAngle(this,@"textures\Hotspot_A.tga",VisionColors.Red,HotSpotBase.PickType.Square,4.0f); _hotSpotConeAngleY.Distance = 50.0f * EditorManager.Settings.GlobalUnitScaling; _hotSpotConeAngleY.UseOwnerUpDirection = true; _hotSpotConeAngleY.StartAngle = this.ConeAngleY; _hotSpotConeAngleY.ToolTipText = "cone angle y"; EditorManager.ActiveView.HotSpots.Add(_hotSpotConeAngleY); // hotspot for cone length _hotSpotLength = new HotSpotDistance(this,@"textures\Hotspot_L.tga",VisionColors.Blue,HotSpotBase.PickType.Square,4.0f); _hotSpotLength.StartDistance = this.Length; _hotSpotLength.DisplayScaling = UniformScaling; _hotSpotLength.Axis = this.XAxis; _hotSpotLength.ToolTipText = "length"; EditorManager.ActiveView.HotSpots.Add(_hotSpotLength); // hotspot for fade out distance _hotSpotFadeOutDist1 = new HotSpotDistance(this,@"textures\Hotspot_D.tga",VisionColors.Blue,HotSpotBase.PickType.Square,4.0f); _hotSpotFadeOutDist1.StartDistance = this.Length + this.FadeOutDistance; _hotSpotFadeOutDist1.Axis = this.XAxis; _hotSpotFadeOutDist1.DisplayScaling = UniformScaling; _hotSpotFadeOutDist1.ToolTipText = "fade out distance"; EditorManager.ActiveView.HotSpots.Add(_hotSpotFadeOutDist1); // hotspot for fade out distance _hotSpotFadeOutDist2 = new HotSpotDistance(this,@"textures\Hotspot_D.tga",VisionColors.Blue,HotSpotBase.PickType.Square,4.0f); _hotSpotFadeOutDist2.StartDistance = this.Length - this.FadeOutDistance; _hotSpotFadeOutDist2.Axis = this.XAxis; _hotSpotFadeOutDist2.DisplayScaling = UniformScaling; _hotSpotFadeOutDist2.ToolTipText = "fade out distance"; EditorManager.ActiveView.HotSpots.Add(_hotSpotFadeOutDist2); }
/// <summary> /// Called when the shape is unselected /// </summary> public override void OnUnSelected() { // release the hotspots again: SafeRemoveHotSpot(_hotSpotFanAngle);_hotSpotFanAngle=null; SafeRemoveHotSpot(_hotSpotFanIntensity);_hotSpotFanIntensity=null; SafeRemoveHotSpot(_hotSpotRadius);_hotSpotRadius=null; SafeRemoveHotSpot(_hotSpotLength);_hotSpotLength=null; SafeRemoveHotSpot(_hotSpotSizeX);_hotSpotSizeX=null; SafeRemoveHotSpot(_hotSpotSizeY);_hotSpotSizeY=null; SafeRemoveHotSpot(_hotSpotSizeZ);_hotSpotSizeZ=null; base.OnUnSelected (); }
/// <summary> /// Called when the shape is selected /// </summary> public override void OnSelected() { base.OnSelected (); // create the hotspots: // hotspot for spotangle _hotSpotAngle = new HotSpotConeAngle(this,@"textures\Hotspot_A.tga",VisionColors.Red,HotSpotBase.PickType.Square,4.0f); _hotSpotAngle.Distance = 200.0f * EditorManager.Settings.GlobalUnitScaling; _hotSpotAngle.StartAngle = SpotAngle; _hotSpotAngle.ToolTipText = "cone angle"; EditorManager.ActiveView.HotSpots.Add(_hotSpotAngle); // hotspot for intensity _hotSpotIntensity = new HotSpotDistance(this,@"textures\Hotspot_R.tga",VisionColors.Yellow,HotSpotBase.PickType.Square,4.0f); _hotSpotIntensity.StartDistance = this.Intensity; _hotSpotIntensity.DisplayScaling = UniformScaling; _hotSpotIntensity.Axis = this.XAxis; _hotSpotIntensity.ToolTipText = "light influence radius"; EditorManager.ActiveView.HotSpots.Add(_hotSpotIntensity); //color _hotSpotColor = new HotSpotColorButton(this,"LightColor"); _hotSpotColor.ToolTipText = "Change the light's color"; _hotSpotColor.Set2DOffset(10.0f,10.0f); EditorManager.ActiveView.HotSpots.Add(_hotSpotColor); // add more hotspots here... }
/// <summary> /// Overridden function /// </summary> public override void OnUnSelected() { // release the hotspots again: SafeRemoveHotSpot(_hotSpotConeAngleX); _hotSpotConeAngleX = null; SafeRemoveHotSpot(_hotSpotConeAngleY); _hotSpotConeAngleY = null; SafeRemoveHotSpot(_hotSpotLength); _hotSpotLength = null; SafeRemoveHotSpot(_hotSpotFadeOutDist1); _hotSpotFadeOutDist1 = null; SafeRemoveHotSpot(_hotSpotFadeOutDist2); _hotSpotFadeOutDist2 = null; base.OnUnSelected (); }
/// <summary> /// Overridden function /// </summary> public override void OnSelected() { base.OnSelected (); System.Diagnostics.Debug.Assert(_hotSpotVolume==null); // hotspot for sound volume _hotSpotVolume = new HotSpotDistance(this, @"textures\Hotspot_V.tga", VisionColors.Cyan, HotSpotBase.PickType.Square, 10.0f); _hotSpotVolume.DisplayScaling = 100.0f; _hotSpotVolume.StartDistance = Volume; _hotSpotVolume.Axis = this.ZAxis; _hotSpotVolume.ToolTipText = "Volume"; _hotSpotVolume.SetRange(0.0f, 1.0f); EditorManager.ActiveView.HotSpots.Add(_hotSpotVolume); // hotspots for distance fading _hotSpotFadeMin = new HotSpotDistance(this, @"textures\Hotspot_D.tga", VisionColors.Blue, HotSpotBase.PickType.Square, 4.0f); _hotSpotFadeMin.StartDistance = MinDistance; _hotSpotFadeMin.Axis = this.XAxis; _hotSpotFadeMin.DisplayScaling = UniformScaling; _hotSpotFadeMin.ToolTipText = "min distance"; EditorManager.ActiveView.HotSpots.Add(_hotSpotFadeMin); _hotSpotFadeMax = new HotSpotDistance(this, @"textures\Hotspot_D.tga", VisionColors.Blue, HotSpotBase.PickType.Square, 4.0f); _hotSpotFadeMax.StartDistance = MaxDistance; _hotSpotFadeMax.Axis = this.XAxis; _hotSpotFadeMax.DisplayScaling = UniformScaling; _hotSpotFadeMax.ToolTipText = "max distance"; EditorManager.ActiveView.HotSpots.Add(_hotSpotFadeMax); // hotspots for cone angles _hotSpotOuterCone = new HotSpotConeAngle(this, @"textures\Hotspot_A.tga", VisionColors.Red, HotSpotBase.PickType.Square, 4.0f); _hotSpotOuterCone.Distance = 120.0f * EditorManager.Settings.GlobalUnitScaling; _hotSpotOuterCone.StartAngle = this.ConeOutside; _hotSpotOuterCone.ToolTipText = "Outer cone angle"; EditorManager.ActiveView.HotSpots.Add(_hotSpotOuterCone); _hotSpotInnerCone = new HotSpotConeAngle(this, @"textures\Hotspot_A.tga", VisionColors.Red, HotSpotBase.PickType.Square, 4.0f); _hotSpotInnerCone.Distance = 100.0f * EditorManager.Settings.GlobalUnitScaling; _hotSpotInnerCone.StartAngle = this.ConeInside; _hotSpotInnerCone.ToolTipText = "Inner cone angle"; EditorManager.ActiveView.HotSpots.Add(_hotSpotInnerCone); // hotspot for playing sound _hotSpotPlaySound = new HotSpotPlayButton(this, @"textures\Media_play.TGA", VisionColors.RGBA(200,200,200,255), VisionColors.White, 15.0f); _hotSpotPlaySound.ToolTipText = "Play sound"; _hotSpotPlaySound.Set2DOffset(0.0f, 30.0f); EditorManager.ActiveView.HotSpots.Add(_hotSpotPlaySound); UpdateHotspotVisibility(); }