// Start is called before the first frame update void Start() { Instance = this; // KcpDataControll.Instance.Connection("127.0.0.1",8886); App.Initial(transform as RectTransform); ModelManagerUI.LoadModels(baseUI.bytes, "baseUI"); #if UNITY_EDITOR AssetBundle.UnloadAllAssetBundles(true); #endif ElementAsset.LoadAssetsAsync("base.unity3d").PlayOver = (o, e) => { loadOver = true; //if (hotData != null) // UIPage.LoadPage<HotFixEntry>(hotData); UIPage.LoadPage <HotFixEntry>(hotfix.bytes); }; }
public void AddFood() { FoodSkin.Add(HotFixScript.LoadResourceSprite("icecream-03.png", "food3.unity3d")); }
private HotFixScript() { hotFix = this; }