void Awake() { hostile = GetComponent <HostileController>(); store = GetComponent <ObjectStore>(); placement = GetComponent <PlacementController>(); possession = GetComponent <PossessionHandler>(); office = GameObject.Find("LeMinotaure").GetComponent <OfficeController>(); foreach (PulseController pC in startingControllers) { pulseControllers.Add(pC); } screenCentreH = Screen.height / 2; screenCentreW = Screen.width / 2; }
public HostileKill(HostileController hostileController) : base(hostileController) { }
public HostileAggro(HostileController hostileController) : base(hostileController) { }
public HostileStormCastle(HostileController hostileController) : base(hostileController) { }
public HostileState(HostileController f_hostileController) { this.hostileController = f_hostileController; }
void Awake() { hostile = GameObject.Find("Controller").GetComponent <HostileController>(); }