public void CreateRoomSuccess(short roomId)
 {
     this.roomId    = roomId;
     txtRoomId.text = "ROOM " + roomId.ToString();
     DisplayPlayerHostName.SetActive(true);
     DisplayPlayerNetworkName.SetActive(false);
     SelectModePanel.SetActive(false);
     HostWatingPanel.SetActive(true);
 }
 public void AddNetworkPlayer(Player player)
 {
     JoinRoomPanel.SetActive(false);
     HostWatingPanel.SetActive(true);
     PlayerNetworkController.Instance.user = player;
     txtPlayerNetworkName.text             = player.name;
     DisplayPlayerNetworkName.SetActive(true);
     buttonExitHostWaiting.SetActive(false);
     txtCountDown.gameObject.SetActive(true);
     StartCoroutine(CountDownStartGame());
 }
 public void StartGame()
 {
     HostWatingPanel.SetActive(false);
     startGame = true;
     GameObject.FindObjectOfType <OnlineGameManager>().gameState = GameState.Play;
 }