public async Task <IActionResult> CreateGame([FromBody] HostGameOptions gameOptions) { var user = HttpContext.User.GetSubClaim(); var created = await gamesService.CreateGame(user, gameOptions); return(Created($"/api/games/{created.Id}", created)); }
private void StartServerMode() { this.monitor.Log($"Backuping {nameof(HostPlayerData)}", LogLevel.Info); HostPlayerData.BackupHostData(this.helper); this.monitor.Log($"Backuping {nameof(HostGameOptions)}", LogLevel.Info); HostGameOptions.BackupHostOptions(this.helper); this.monitor.Log("Headless mode is now activated!", LogLevel.Info); Game1.chatBox.addInfoMessage($"[{nameof(SVHeadlessHost)}] The Host ACTIVATED headless mode!"); }
public async Task <OrganizedGameResponse> CreateGame(string userId, HostGameOptions options) { var gameType = gamesRepository.Get(options.GameTypeId); if (gameType is null) { throw new NotFoundException("game type does not exist"); } var organizedGame = mapper.Map <OrganizedGame>(options); organizedGame.OrganizerId = userId; organizedGame = await organizedGamesRepository.Add(organizedGame); return(mapper.Map <OrganizedGameResponse>(organizedGame)); }