public void CmdSendGameSceneReadyMessage(int readyFactionID)
        {
            factionID = readyFactionID;
            NetworkPlayer_Mirror newPlayer = new NetworkPlayer_Mirror(gameMgr, factionID); //create new instance of the Network Client class for the client that just got the game scene ready

            HostFactionMgr.AddNetworkClient(newPlayer);                                    //register the client on the ready clients' list on the server/host's component

            HostFactionMgr.OnClientGameSceneReady();                                       //inform the server/host that one of the player's scene is now ready
        }
 public void CmdSendInput(NetworkInput input) //server/host rec
 {
     HostFactionMgr.AddInput(input);          //add the received input
 }