Exemple #1
0
 public void Update(GameTime theGameTime, int theSpeed, HorizontalScrollDirection theDirection)
 {
     if (theDirection == HorizontalScrollDirection.Left)
     {
         //Kijkt of de sprite van het scherm af is van Links
         foreach (GameObject aBackgroundSprite in backgroundSprites)
         {
             if (aBackgroundSprite.mSpritePosition.X < viewport.X - aBackgroundSprite.mSpriteSize.Width)
             {
                 aBackgroundSprite.mSpritePosition = new Vector2(rightMostSprite.mSpritePosition.X + rightMostSprite.mSpriteSize.Width, viewport.Y);
                 rightMostSprite = aBackgroundSprite;
             }
         }
     }
     else if (theDirection == HorizontalScrollDirection.Right)
     {
         //Kijkt of de sprite van het scherm af is van Rechts
         foreach (GameObject aBackgroundSprite in backgroundSprites)
         {
             if (aBackgroundSprite.mSpritePosition.X > viewport.X + viewport.Width)
             {
                 aBackgroundSprite.mSpritePosition = new Vector2(leftMostSprite.mSpritePosition.X - leftMostSprite.mSpriteSize.Width, viewport.Y);
                 leftMostSprite = aBackgroundSprite;
             }
         }
     }
 }
Exemple #2
0
        //Update the posotin of the background images
        public void Update(GameTime theGameTime, int theSpeed, HorizontalScrollDirection theDirection)
        {
            if (theDirection == HorizontalScrollDirection.Left)
            {
                //Check to see if any of the Background sprites have moved off the screen
                //if they have, then move them to the right of the chain of scrolling backgrounds
                foreach (Sprite aBackgroundSprite in mBackgroundSprites)
                {
                    if (aBackgroundSprite.Position.X < mViewport.X - aBackgroundSprite.Size.Width)
                    {
                        aBackgroundSprite.Position = new Vector2(mRightMostSprite.Position.X + mRightMostSprite.Size.Width, mViewport.Y);
                        mRightMostSprite           = aBackgroundSprite;
                    }
                }
            }
            else if (theDirection == HorizontalScrollDirection.Right)
            {
                //Check to see if any of the background images have moved off the screen
                //if they have, then move them to the left of the chain of scrolling backgrounds
                foreach (Sprite aBackgroundSprite in mBackgroundSprites)
                {
                    if (aBackgroundSprite.Position.X > mViewport.X + mViewport.Width)
                    {
                        aBackgroundSprite.Position = new Vector2(mLeftMostSprite.Position.X - mLeftMostSprite.Size.Width, mViewport.Y);
                        mLeftMostSprite            = aBackgroundSprite;
                    }
                }
            }

            //Set the Direction based on movement to the left or right that was passed in
            Vector2 aDirection = Vector2.Zero;

            if (theDirection == HorizontalScrollDirection.Left)
            {
                aDirection.X = -1;
            }
            else if (theDirection == HorizontalScrollDirection.Right)
            {
                aDirection.X = 1;
            }

            //Update the postions of each of the Background sprites
            foreach (Sprite aBackgroundSprite in mBackgroundSprites)
            {
                aBackgroundSprite.Update(theGameTime, new Vector2(theSpeed, 0), aDirection);
            }
        }
        //Update the posotin of the background images
        public void Update(GameTime theGameTime, int theSpeed, HorizontalScrollDirection theDirection)
        {
            if (theDirection == HorizontalScrollDirection.Left)
              {
            //Check to see if any of the Background sprites have moved off the screen
            //if they have, then move them to the right of the chain of scrolling backgrounds
            foreach (Sprite aBackgroundSprite in mBackgroundSprites)
            {
              if (aBackgroundSprite.Position.X < mViewport.X - aBackgroundSprite.Size.Width)
              {
            aBackgroundSprite.Position = new Vector2(mRightMostSprite.Position.X + mRightMostSprite.Size.Width, mViewport.Y);
            mRightMostSprite = aBackgroundSprite;
              }
            }
              }
              else if (theDirection == HorizontalScrollDirection.Right)
              {
            //Check to see if any of the background images have moved off the screen
            //if they have, then move them to the left of the chain of scrolling backgrounds
            foreach (Sprite aBackgroundSprite in mBackgroundSprites)
            {
              if (aBackgroundSprite.Position.X > mViewport.X + mViewport.Width)
              {
            aBackgroundSprite.Position = new Vector2(mLeftMostSprite.Position.X - mLeftMostSprite.Size.Width, mViewport.Y);
            mLeftMostSprite = aBackgroundSprite;
              }
            }
              }

              //Set the Direction based on movement to the left or right that was passed in
              Vector2 aDirection = Vector2.Zero;
              if (theDirection == HorizontalScrollDirection.Left)
              {
            aDirection.X = -1;
              }
              else if (theDirection == HorizontalScrollDirection.Right)
              {
            aDirection.X = 1;
              }

              //Update the postions of each of the Background sprites
              foreach (Sprite aBackgroundSprite in mBackgroundSprites)
              {
            aBackgroundSprite.Update(theGameTime, new Vector2(theSpeed, 0), aDirection);
              }
        }