void Start() { line = GetComponent <LineRenderer>(); beamGenerator = GetComponentInParent <HorizontalLaserGenerator>(); line.enabled = false; isActive = false; }
void Start() { arenaEventManager = transform.parent.GetComponentInParent <ArenaEventManager>(); line = GetComponent <LineRenderer>(); beamGenerator = GetComponentInParent <HorizontalLaserGenerator>(); particle = transform.GetChild(2).gameObject; isStarting = false; line.enabled = false; isActive = false; isHeating = false; particle.GetComponent <ParticleSystem>().Stop(); StartCoroutine(CheckTile()); }