Exemple #1
0
    void Start()
    {
        line          = GetComponent <LineRenderer>();
        beamGenerator = GetComponentInParent <HorizontalLaserGenerator>();


        line.enabled = false;
        isActive     = false;
    }
    void Start()
    {
        arenaEventManager = transform.parent.GetComponentInParent <ArenaEventManager>();

        line          = GetComponent <LineRenderer>();
        beamGenerator = GetComponentInParent <HorizontalLaserGenerator>();
        particle      = transform.GetChild(2).gameObject;

        isStarting   = false;
        line.enabled = false;
        isActive     = false;
        isHeating    = false;

        particle.GetComponent <ParticleSystem>().Stop();

        StartCoroutine(CheckTile());
    }