private void Update() { try { if (!_eventObject.IsEnabled()) { _position = Vector3.zero; return; } if (_actorControler == null) { _actorControler = gameObject.GetComponent <FieldMapActorController>(); if (_actorControler == null) { return; } if (!_actorControler.IsActive()) { return; } } Camera mainCamera = _actorControler.fieldMap.GetMainCamera(); BGCAM_DEF currentBgCamera = _actorControler.fieldMap.GetCurrentBgCamera(); Vector3 position = PSX.CalculateGTE_RTPT( this.gameObject.transform.position, Matrix4x4.identity, currentBgCamera.GetMatrixRT(), currentBgCamera.GetViewDistance(), _actorControler.fieldMap.GetProjectionOffset()); position = mainCamera.WorldToScreenPoint(position); position.y = Screen.height - position.y; _position = position; } catch (Exception ex) { Log.Error(ex, "Failed to update {0}", this); _position = Vector3.zero; } }
public Boolean IsEnabled() { HonoEventObject component = base.GetComponent <HonoEventObject>(); return(component.IsEnabled()); }