Exemple #1
0
        public override void home(Homing homing_state)
        {
            // Always home XY together
            var homing_axes  = homing_state.get_axes();
            var home_xy      = homing_axes.Contains(0) || homing_axes.Contains(1);
            var home_z       = homing_axes.Contains(2);
            var updated_axes = new List <int>();

            if (home_xy)
            {
                updated_axes.Add(0);
                updated_axes.Add(1);
            }
            if (home_z)
            {
                updated_axes.Add(2);
            }
            homing_state.set_axes(updated_axes);
            // Do actual homing
            if (home_xy)
            {
                this._home_axis(homing_state, 0, this.rails[0]);
            }
            if (home_z)
            {
                this._home_axis(homing_state, 2, this.rails[1]);
            }
        }
Exemple #2
0
 public override void home(Homing homing_state)
 {
     // XXX - homing not implemented
     homing_state.set_axes(new List <int> {
         0, 1, 2
     });
     homing_state.set_homed_position((0.0, 0.0, 0.0, null));
 }