// You need to reset (allocate) this Controller's data before you can use it
 // Awake() calls ResetData() by default
 public override void ResetData()
 {
     // Allocate one int and three floats
     data = new Holojam.Network.Flake(
         0, 0, 3, 1, 0, false
         );
 }
Exemple #2
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 // Add the scale vector to Trackable, which by default only contains position/rotation
 public override void ResetData()
 {
     data = new Holojam.Network.Flake(2, 1);
 }
 public void ResetData(int numberPlayers)
 {
     data       = new Holojam.Network.Flake(0, 0, numberPlayers, numberPlayers, 0, false);
     numPlayers = numberPlayers;
 }
    /*
     * public int bladeOffenseInt {
     * get { return data.ints[0]; }
     * set { data.ints[0] = value; }
     * }
     */

    public override void ResetData()
    {
        data = new Holojam.Network.Flake(
            0, 0, numPlayers, numPlayers, 0, false
            );
    }
Exemple #5
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    /*
     * public int bladeOffenseInt {
     * get { return data.ints[0]; }
     * set { data.ints[0] = value; }
     * }
     */

    public override void ResetData()
    {
        data = new Holojam.Network.Flake(
            1, 1, 0, 0, 0, false
            );
    }
 // You need to reset (allocate) this Controller's data before you can use it
 // Awake() calls ResetData() by default
 public override void ResetData()
 {
     data = new Holojam.Network.Flake(
         1, 2, 3, 4, 5, true
         );
 }