private HologramManager CreateNewHologramFromJSON(HologramData hologramData) { GameObject hologram = MyHologramCreation.CreateNewHologramFromBatch(hologramData.Type); HologramManager hologramManager = hologram.GetComponent <HologramManager>(); hologramManager.MyManager = this; return(hologramManager); }
internal static HologramData CreateSimpleHologramData(string id, Vector3 position, Quaternion rotation, Vector3 scale) { var data = new HologramData(id, HologramType.Simple, position, rotation, scale) { Content = "" }; return(data); }
public static GameObject CreateHologram(HologramData data) { GameObject hologram = Instantiate(new GameObject("Hologram")); Hologram hologramComponent = hologram.AddComponent <Hologram>(); BuildingPrototype buildingPrototypeComponent = hologram.AddComponent <BuildingPrototype>(); SpriteRenderer spriteRenderer = hologram.AddComponent <SpriteRenderer>(); spriteRenderer.sortingLayerName = "Buildings"; spriteRenderer.sortingOrder = 100; spriteRenderer.sprite = data.hologramSprite; spriteRenderer.color = data.canBuildColor; hologramComponent.spriteRenderer = spriteRenderer; hologramComponent.hologramData = data; return(hologram); }
internal void CreateOrUpdateHologramsFromJSON(List <HologramData> hologramsList) { _holograms.RemoveAll(i => i == null); for (int index = hologramsList.Count() - 1; index >= 0; index--) { HologramData hologramData = hologramsList[index]; var hologramInList = _holograms.FirstOrDefault(i => i.Id == hologramData.Id); if (hologramInList == null) { hologramInList = CreateNewHologramFromJSON(hologramData); hologramInList.CreateHologramFromData(hologramData); } else { hologramInList.UpdateHologramFromData(hologramData); } } }
internal List <HologramData> GetHologramsData() { _holograms.RemoveAll(i => i == null); List <HologramData> list = new List <HologramData>(); foreach (var hologram in _holograms) { HologramData hologramData = hologram.GetHologramData(); if (hologramData == null) { Debug.Log("Id or hologram is null"); continue; } list.Add(hologramData); } return(list); }