public void StartLevel() { gameObject.SetActive(true); safe.Activate(); safe.ResetRotation(); hole.Activate(); coins.SetActive(true); coinList.Initialize(); coinList.ResetCoins(); coinsCount = coinList.TotalCoinsCount; scoreManager.scoreText.enabled = true; timerManager.timeText.enabled = true; timerManager.StartTimer(levelDurationSec); }