// Use this for initialization void Start() { pulseTimer = pulseDur; hb = GameObject.FindGameObjectWithTag ("Player").GetComponent<HoboExposure> (); sr = this.GetComponent<SpriteRenderer> (); }
// Use this for initialization void Start() { this.GetComponent<Rigidbody2D> ().AddForce(new Vector2 (-200f, -m_force)); exp = GameObject.FindGameObjectWithTag ("Player").GetComponent<HoboExposure> (); }