private static int FindChild(IntPtr L)
    {
        int       count = LuaDLL.lua_gettop(L);
        const int nRet  = 1;

        if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(GameObject), typeof(string)))
        {
            GameObject obj = LuaScriptMgr.GetUnityObject <GameObject>(L, 1);
            if (obj == null)
            {
                LuaScriptMgr.Instance.CallOnTraceBack();
                HobaDebuger.LogError("FindChild: param 1 must be GameObject");
                LuaDLL.lua_pushnil(L);
                return(CheckReturnNum(L, count, nRet));
            }
            string childname = LuaScriptMgr.GetString(L, 2);
#if UNITY_EDITOR
            //HobaDebuger.LogFormat("Lua FindChild {0}", childname);
#endif
            GameObject result = null;
            if (childname.Contains("/"))
            {
                Transform cur_node = obj.transform;

                //Split
                var sl = HobaText.GetStringList();
                var sb = HobaText.GetStringBuilder();
                for (int i = 0; i < childname.Length; ++i)
                {
                    char c = childname[i];
                    if (c == '/')
                    {
                        sl.Add(sb.ToString());      //use
                        sb.Length = 0;
                    }
                    else
                    {
                        sb.Append(c);
                    }
                }
                if (sb.Length > 0)
                {
                    sl.Add(sb.ToString());      //use
                    sb.Length = 0;
                }

                //Use
                for (int i = 0; i < sl.Count; i++)
                {
                    cur_node = cur_node.Find(sl[i]);
                    if (cur_node == null)
                    {
                        result = null;
                        break;
                    }
                    if (i == sl.Count - 1)
                    {
                        result = cur_node.gameObject;
                    }
                }
            }
            else
            {
                result = Util.FindChildDirect(obj, childname, true);
            }

            LuaScriptMgr.Push(L, result);
            return(CheckReturnNum(L, count, nRet));
        }
        else
        {
            LogParamError("FindChild", count);
            LuaDLL.lua_pushnil(L);
            return(CheckReturnNum(L, count, nRet));
        }
    }
Exemple #2
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    static int FindChild(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        GameObject obj  = (GameObject)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameObject");
        string     arg0 = LuaScriptMgr.GetLuaString(L, 2);
        GameObject g    = null;

#if UNITY_EDITOR
        //Debug.LogFormat("GameObject FindChild {0}", arg0);
#endif
        if (arg0.Contains("/"))
        {
            Transform cur_node = obj.transform;
            //Split
            var sl = HobaText.GetStringList();
            var sb = HobaText.GetStringBuilder();
            for (int i = 0; i < arg0.Length; ++i)
            {
                char c = arg0[i];
                if (c == '/')
                {
                    sl.Add(sb.ToString());      //use
                    sb.Length = 0;
                }
                else
                {
                    sb.Append(c);
                }
            }
            if (sb.Length > 0)
            {
                sl.Add(sb.ToString());      //use
                sb.Length = 0;
            }

            //Use
            for (int i = 0; i < sl.Count; i++)
            {
                cur_node = cur_node.Find(sl[i]);
                if (cur_node == null)
                {
                    g = null;
                    break;
                }
                if (i == sl.Count - 1)
                {
                    g = cur_node.gameObject;
                }
            }
        }
        else
        {
            Transform t = obj.transform.Find(arg0);
            if (t != null)
            {
                g = t.gameObject;
            }
        }

        LuaScriptMgr.Push(L, g);

        return(1);
    }