private void MoveRock(CellType currentType, Point current, Point destination, CellType[,] newState) { newState.Set(current, CellType.Empty); Rocks.Remove(current); IsChanged = true; if (currentType.IsHoRock() && !Cell.At(destination.Down()).IsEmpty()) { newState.Set(destination, CellType.Lambda); Lambdas.Add(destination); HoRocks.Remove(current); } else { newState.Set(destination, currentType); Rocks.Add(destination); } if (Cell.At(destination.Down()).IsRobot()) { State = MapState.Killed; } }
private void MoveRobotTo(RobotCommand direction, Point destPos) { CellType destType = Cell.At(destPos); if (!destType.IsTraversible()) { throw new InvalidMoveException(RobotPosition, destPos); } if (!destType.IsEmpty()) { IsChanged = true; } if (destType.IsRock()) { if (direction == RobotCommand.Left && Cell.At(destPos.Left()).IsEmpty()) { Cell.Set(destPos.Left(), destType); Rocks.Remove(destPos); Rocks.Add(destPos.Left()); if (destType.IsHoRock()) { HoRocks.Remove(destPos); HoRocks.Add(destPos.Left()); } } else if (direction == RobotCommand.Right && Cell.At(destPos.Right()).IsEmpty()) { Cell.Set(destPos.Right(), destType); Rocks.Remove(destPos); Rocks.Add(destPos.Right()); if (destType.IsHoRock()) { HoRocks.Remove(destPos); HoRocks.Add(destPos.Right()); } } else { throw new InvalidMoveException(RobotPosition, destPos); } } if (destType.IsLambda()) { Lambdas.Remove(destPos); Score += 25; LambdasCollected++; } if (destType.IsOpenLift()) { State = MapState.Won; Score += LambdasCollected * 50 - 1; // minus one point for the final move } if (destType.IsTrampoline()) { Cell.Set(destPos, CellType.Empty); destPos = Trampolines[destPos]; // remove all trampolines that have the same target var remove = new List <Point>(); foreach (var trampoline in Trampolines) { if (trampoline.Value == destPos) { Cell.Set(trampoline.Key, CellType.Empty); remove.Add(trampoline.Key); } } foreach (Point point in remove) { Trampolines.Remove(point); } } if (destType.IsRazor()) { RazorCount++; Razors.Remove(destPos); } Cell.Set(RobotPosition, CellType.Empty); Cell.Set(destPos, CellType.Robot); RobotPosition = destPos; }