public void CreateConnectionToWorld(HkdBreakableBody destructionBody)
 {
     if (BlocksConnectedToWorld.Count == 0)
         return;
     HkdFixedConnectivity conn = HkdFixedConnectivity.Create();
     var voxelMap = MySession.Static.VoxelMaps.Instances.Single();
     foreach (var pos in BlocksConnectedToWorld)
     {
         HkdFixedConnectivity.Connection c = new HkdFixedConnectivity.Connection(Vector3.Zero, Vector3.Up, 1, m_blocksShapes[pos].Shape, voxelMap.Physics.RigidBody, 0);
         conn.AddConnection(ref c);
         c.RemoveReference();
     }
     destructionBody.SetFixedConnectivity(conn);
     conn.RemoveReference();
 }
Exemple #2
0
 public void CreateConnectionToWorld(HkdBreakableBody destructionBody, HkWorld havokWorld)
 {
     if (BlocksConnectedToWorld.Count == 0)
         return;
     HkdFixedConnectivity conn = HkdFixedConnectivity.Create();
     foreach (var pos in BlocksConnectedToWorld)
     {
         HkdFixedConnectivity.Connection c = new HkdFixedConnectivity.Connection(Vector3.Zero, Vector3.Up, 1, m_blocksShapes[pos].Shape, havokWorld.GetFixedBody(), 0);
         conn.AddConnection(ref c);
         c.RemoveReference();
     }
     destructionBody.SetFixedConnectivity(conn);
     conn.RemoveReference();
 }