public void OnTriggerEnter(Collider other)
    {
        if (this.enabled)
        {
            if (other.gameObject.tag == "Player")
            {
                if (m_ForceGameTransition)
                {
                    m_Game.m_GameState = m_TransitionState;
                    m_Game.TransitionToGameState();
                }

                if (m_startObjectWalking != null)
                {
                    m_startObjectWalking.StartWalking();
                }

                other.gameObject.transform.position = m_SpawnTarget.transform.position;
                other.gameObject.GetComponent <MouseLook>().TriggerBlendoCut(m_SpawnTarget.transform.rotation.eulerAngles);
                GameObject.FindGameObjectWithTag("MainCamera").GetComponent <MouseLook>().TriggerBlendoCut(m_SpawnTarget.transform.rotation.eulerAngles);

                if (m_costumeSwitch != null)
                {
                    m_playerBody.GetComponent <Renderer>().material = m_costumeSwitch;
                }

                if (m_OnUnicycleAfterCut)
                {
                    other.gameObject.GetComponent <FPClownController>().ActivateUnicycle();
                }
                else
                {
                    other.gameObject.GetComponent <FPClownController>().DeactivateUnicycle();
                }
            }
        }
    }
 private void CueAssassination()
 {
     m_Game.m_GameState = GameState.Assassination;
     m_Game.TransitionToGameState();
 }