Exemple #1
0
    public void takeMove()
    {
        if (moveQueue.Count > 0)
        {
            //print (moveQueue.Count + "for player " + GetPlayerID());
            if (!hasJumped || moveQueue.Count > 0)
            {
                if (opponent.transform.position.x < transform.position.x && transform.localRotation.y != 180)                 //block checks if a player needs to spin around
                {
                    transform.localEulerAngles = new Vector3(0, 180, 0);
                }
                if (opponent.transform.position.x > transform.position.x && transform.localRotation.y != 0)
                {
                    transform.localEulerAngles = Vector3.zero;
                }
            }                                                                                                           //block ends

            moveQueue [0].framesLeft -= 1;
            MoveClass thisMove           = moveQueue [0];
            int       currentFrameNumber = thisMove.initialFrames - thisMove.framesLeft;
            if (thisMove.name != "Defend")              //If the player has continued blocking since last turn,
            {
                blocking = false;                       //then there is no gap where they are not blocking
            }
            if (!myDino.GetComponent <Animation>().isPlaying)
            {
                myDino.GetComponent <Animation>().CrossFade("Idle", 0.2f, PlayMode.StopSameLayer);
            }
            //Debug.Log("Player " + playerID + ": " + nextMove);

            switch (thisMove.name)
            {
            case "Knocked Down":
                if (currentFrameNumber == 0)
                {
                    myDino.GetComponent <Animation>().PlayQueued("Lose", QueueMode.PlayNow);
                    invuln = true;
                }
                if (currentFrameNumber == moveQueue [0].initialFrames)
                {
                    invuln = false;
                    myDino.GetComponent <Animation>().PlayQueued("Idle", QueueMode.PlayNow);
                }
                break;

            case "Light Attack":
                if (thisMove.activeFrames [0] == currentFrameNumber)
                {
                    myLimb.SetHitBox(thisMove);
                    myDino.GetComponent <Animation>().PlayQueued("Light", QueueMode.PlayNow);
                }
                if (thisMove.activeFrames [0] + thisMove.activeFrames.Length - 1 < currentFrameNumber)
                {
                    myLimb.ClearBox();
                }
                break;

            case "Medium Attack":
                if (thisMove.activeFrames [0] == currentFrameNumber)
                {
                    myLimb.SetHitBox(thisMove);
                    myDino.GetComponent <Animation>().PlayQueued("Medium", QueueMode.PlayNow);
                }
                if (thisMove.activeFrames [0] + thisMove.activeFrames.Length - 1 < currentFrameNumber)
                {
                    myLimb.ClearBox();
                }
                break;


            case "Hit":
                if (currentFrameNumber == 1)
                {
                    myDino.GetComponent <Animation>().PlayQueued("Hit", QueueMode.PlayNow).speed = 20f / 12f;
                }
                transform.position += transform.right * -thisMove.kB;
                break;


            case "Heavy Attack":
                if (currentFrameNumber == 1)
                {
                    myDino.GetComponent <Animation>().PlayQueued("Heavy", QueueMode.PlayNow).speed = 1.4f;
                }
                if (currentFrameNumber == 2)
                {
                    myLimb.SetHitBox(moveQueue [0]);
                    myDino.transform.localPosition += (Vector3.right * .5f);
                }
                if (currentFrameNumber == 3)
                {
                    myLimb.ClearBox();
                    myDino.transform.localPosition += (-Vector3.right * .5f);
                    gameObject.transform.Translate(Vector3.right * .5f);
                }
                break;

            case "Defend":
                if (!blocking)
                {
                    myDino.GetComponent <Animation>().PlayQueued("DefendStart", QueueMode.PlayNow);
                    myDino.GetComponent <Animation>().PlayQueued("DefendFreeze", QueueMode.CompleteOthers);
                    blocking = true;
                }
                break;

            case "Walk Forward":
                myDino.GetComponent <Animation>().PlayQueued("Dash", QueueMode.PlayNow);
                gameObject.transform.Translate(Vector3.right * walkSpeed);
                move.Play();
                //	myDino.animation.Play ("walk");
                break;

            case "Walk Back":
                myDino.transform.localEulerAngles = new Vector3(0, 90, 0);
                myDino.GetComponent <Animation>().PlayQueued("Dash", QueueMode.PlayNow);
                gameObject.transform.Translate(-Vector3.right * walkSpeed);
                move.Play();
                break;

            case "Forward Dash":
                move.Play();
                if (currentFrameNumber == 1)
                {
                    myDino.GetComponent <Animation>().PlayQueued("DashStart", QueueMode.PlayNow);
                    //if(currentFrameNumber == 2)
                    myDino.GetComponent <Animation>().PlayQueued("Dash", QueueMode.CompleteOthers);
                    myDino.GetComponent <Animation>().PlayQueued("Dash", QueueMode.CompleteOthers);
                    //if(currentFrameNumber == 3)
                    myDino.GetComponent <Animation>().PlayQueued("DashEnd", QueueMode.CompleteOthers);

                    //StartCoroutine(dinoLerp(Vector3.right * forwardDash));
                }
                gameObject.transform.Translate(Vector3.right * forwardDash / 3);

                break;

            case "Back Dash":
                move.Play();
                if (currentFrameNumber == 1)
                {
                    myDino.transform.localEulerAngles = new Vector3(0, 90, 0);
                    invuln = true;
                    myDino.GetComponent <Animation>().PlayQueued("DashStart", QueueMode.PlayNow);
                    myDino.GetComponent <Animation>().PlayQueued("Dash", QueueMode.CompleteOthers);
                    myDino.GetComponent <Animation>().PlayQueued("Dash", QueueMode.CompleteOthers);
                    myDino.GetComponent <Animation>().PlayQueued("Dash", QueueMode.CompleteOthers);
                    myDino.GetComponent <Animation>().PlayQueued("Dash", QueueMode.CompleteOthers);
                    myDino.GetComponent <Animation>().PlayQueued("DashEnd", QueueMode.CompleteOthers);
                }
                if (currentFrameNumber == 2)
                {
                    invuln = false;
                }
                gameObject.transform.Translate(-Vector3.right * backDash / 5);
                break;

            case "Jump":
                if (currentFrameNumber == 1)
                {
                    myDino.GetComponent <Animation>().PlayQueued("JumpStart", QueueMode.PlayNow).speed         = 1.5f;
                    myDino.GetComponent <Animation>().PlayQueued("JumpMiddle", QueueMode.CompleteOthers).speed = 0.21f;
                    myDino.GetComponent <Animation>().PlayQueued("JumpEnd", QueueMode.CompleteOthers);
                }
                if (currentFrameNumber <= 3 && currentFrameNumber > 1)
                {
                    transform.Translate(Vector3.up * jumpFactor);
                }
                if (currentFrameNumber > 3)
                {
                    transform.Translate(Vector3.down * jumpFactor);
                }
                break;

            case "Jump Right":
                if (currentFrameNumber == 1)
                {
                    myDino.GetComponent <Animation>().PlayQueued("JumpStart", QueueMode.PlayNow).speed         = 1.5f;
                    myDino.GetComponent <Animation>().PlayQueued("JumpMiddle", QueueMode.CompleteOthers).speed = 0.21f;
                    myDino.GetComponent <Animation>().PlayQueued("JumpEnd", QueueMode.CompleteOthers);
                }
                if (currentFrameNumber <= 3 && currentFrameNumber > 1)
                {
                    transform.Translate(Vector3.up * jumpFactor);
                }
                if (currentFrameNumber > 3)
                {
                    transform.Translate(Vector3.down * jumpFactor);
                }
                gameObject.transform.Translate(Vector3.right * forwardDash / 3);

                /*if (jumpFrames == 0) {
                 *              hasJumped = false;
                 *              iP2.setAirAttack (playerID);
                 *      }*/
                break;

            case "Jump Left":
                if (currentFrameNumber == 1)
                {
                    myDino.GetComponent <Animation>().PlayQueued("JumpStart", QueueMode.PlayNow).speed         = 1.5f;
                    myDino.GetComponent <Animation>().PlayQueued("JumpMiddle", QueueMode.CompleteOthers).speed = 0.21f;
                    myDino.GetComponent <Animation>().PlayQueued("JumpEnd", QueueMode.CompleteOthers);
                }
                if (currentFrameNumber <= 3 && currentFrameNumber > 1)
                {
                    transform.Translate(Vector3.up * jumpFactor);
                }
                if (currentFrameNumber > 3)
                {
                    transform.Translate(Vector3.down * jumpFactor);
                }
                gameObject.transform.Translate(-Vector3.right * forwardDash / 3);

                /*if (jumpFrames == 0) {
                 *              hasJumped = false;
                 *              iP2.setAirAttack (playerID);
                 *      }*/
                break;


            case "Air Attack":
            case "Jump AA":
            case "Jump Left AA":
            case "Jump Right AA":
                if (thisMove.activeFrames [0] == currentFrameNumber)
                {
                    myLimb.SetHitBox(thisMove);
                }
                if (thisMove.activeFrames [0] + 1 < currentFrameNumber)
                {
                    myLimb.ClearBox();
                }

                if (currentFrameNumber <= 3)
                {
                    transform.Translate(Vector3.up * jumpFactor);
                }
                if (currentFrameNumber > 3 && currentFrameNumber < 7)
                {
                    transform.Translate(Vector3.down * jumpFactor);
                }

                if (thisMove.name == "Jump Left AA" && currentFrameNumber < 7)
                {
                    gameObject.transform.Translate(-Vector3.right * jumpFactor);
                }
                if (jumpDirection == "Jump Right AA" && currentFrameNumber < 7)
                {
                    gameObject.transform.Translate(Vector3.right * jumpFactor);
                }

                break;

            case "Divekick":
                if (currentFrameNumber == 1)
                {
                    transform.localEulerAngles = new Vector3(transform.rotation.x, transform.rotation.y, -45f);
                    myLimb.SetHitBox(thisMove);
                    myDino.GetComponent <Animation>().PlayQueued("DivePeck", QueueMode.PlayNow);
                }
                gameObject.transform.Translate(Vector3.right * 0.3f);
                gameObject.transform.Translate(Vector3.down * 0.6f);
                if (transform.localPosition.z <= 1.04)
                {
                    thisMove.framesLeft = 0;
                }
                if (thisMove.framesLeft == 0)
                {
                    myLimb.ClearBox();
                }
                break;


            case "Dash Peck":
                if (currentFrameNumber == 1)
                {
                    myDino.GetComponent <Animation>().PlayQueued("DashAttackOnly", QueueMode.PlayNow);
                }
                if (currentFrameNumber < 4)
                {
                    move.Play();
                    gameObject.transform.Translate(Vector3.right * 0.4f);
                }
                if (currentFrameNumber == 3)
                {
                    myLimb.SetHitBox(thisMove);
                }
                if (currentFrameNumber == 4)
                {
                    myLimb.ClearBox();
                }
                break;

            case "Throw":
                if (moveCount == 0)
                {
                    myLimb.SetHitBox(moveQueue [0]);
                    myDino.GetComponent <Animation>().PlayQueued("GuardBreak", QueueMode.PlayNow);
                    hasThrown = true;
                }
                if (moveCount == 1)
                {
                    myLimb.ClearBox();
                }
                if (moveCount == 2)
                {
                    hasThrown = false;
                }
                break;


            default:
                break;
            }
            transform.position = new Vector3(Mathf.Clamp(transform.localPosition.x, -5.874f, 5.874f),
                                             Mathf.Clamp(transform.localPosition.y, 1.04f, 4f), transform.localPosition.z);
            if (moveQueue [0].framesLeft == 0)
            {
                moveQueue.RemoveAt(0);
                myDino.transform.localEulerAngles = new Vector3(0, -90, 0);
            }
        }
    }
Exemple #2
0
    public void takeMove()
    {
        //print (moveQueue.Count + "for player " + GetPlayerID());
        if (!hasJumped || moveQueue.Count > 0)
        {
            if (opponent.transform.position.x < transform.position.x && transform.localRotation.y != 180)             //block checks if a player needs to spin around
            {
                transform.localEulerAngles = new Vector3(0, 180, 0);
            }
            if (opponent.transform.position.x > transform.position.x && transform.localRotation.y != 0)
            {
                transform.localEulerAngles = Vector3.zero;
            }
        }                                                                                                                                                               //block ends

        moveQueue [0].framesLeft -= 1;
        MoveClass thisMove           = moveQueue [0];
        int       currentFrameNumber = thisMove.initialFrames - thisMove.framesLeft;

        if (thisMove.name != "Defend")                          //If the player has continued blocking since last turn,
        {
            blocking = false;                                   //then there is no gap where they are not blocking
        }
        //Debug.Log("Player " + playerID + ": " + nextMove);

        switch (thisMove.name)
        {
        case "Knocked Down":
            if (currentFrameNumber == 0)
            {
                invuln = true;
            }
            if (currentFrameNumber == moveQueue[0].initialFrames)
            {
                moveCount = 0;
                invuln    = false;
            }
            break;

        case "Light Attack":
        case "Medium Attack":
            if (thisMove.activeFrames[0] == currentFrameNumber)
            {
                myLimb.SetHitBox(thisMove);
            }
            if (thisMove.activeFrames[0] + thisMove.activeFrames.Length - 1 < currentFrameNumber)
            {
                myLimb.ClearBox();
            }
            break;


        case "Hit":
            transform.position += transform.right * -thisMove.kB;
            break;


        case "Heavy Attack":
            if (currentFrameNumber < 3)
            {
                transform.Translate(Vector3.right * .3f);
            }
            if (currentFrameNumber == 2)
            {
                myLimb.SetHitBox(moveQueue [0]);
            }
            if (currentFrameNumber == 3)
            {
                myLimb.ClearBox();
            }
            if (currentFrameNumber == moveQueue[0].initialFrames)
            {
                moveCount = 0;
            }
            break;

        case "Defend":
            blocking = true;
            break;

        case "Walk Forward":
            gameObject.transform.Translate(Vector3.right * walkSpeed);
            //	myDino.animation.Play ("walk");
            break;

        case "Walk Back":
            gameObject.transform.Translate(-Vector3.right * walkSpeed);
            //	myDino.animation.Play ("walk");
            break;

        case "Forward Dash":
            gameObject.transform.Translate(Vector3.right * forwardDash / 3);
            break;

        case "Back Dash":
            if (currentFrameNumber == 0)
            {
                invuln = true;
            }
            if (moveCount == 1)
            {
                invuln = false;
            }
            gameObject.transform.Translate(-Vector3.right * backDash / 5);
            moveCount++;
            if (moveCount == 5)
            {
                moveCount = 0;
            }
            break;

        case "Jump":
            if (currentFrameNumber <= 3)
            {
                transform.Translate(Vector3.up * jumpFactor);
            }
            if (currentFrameNumber > 3)
            {
                transform.Translate(Vector3.down * jumpFactor);
            }

            /*if (jumpFrames == 0) {
             *      hasJumped = false;
             *      iP2.setAirAttack (playerID);
             * }*/
            break;

        case "Jump Right":

            if (currentFrameNumber <= 3)
            {
                transform.Translate(Vector3.up * jumpFactor);
            }
            if (currentFrameNumber > 3)
            {
                transform.Translate(Vector3.down * jumpFactor);
            }
            gameObject.transform.Translate(Vector3.right * forwardDash / 3);

            /*if (jumpFrames == 0) {
             *      hasJumped = false;
             *      iP2.setAirAttack (playerID);
             * }*/
            break;

        case "Jump Left":
            if (currentFrameNumber <= 3)
            {
                transform.Translate(Vector3.up * jumpFactor);
            }
            if (currentFrameNumber > 3)
            {
                transform.Translate(Vector3.down * jumpFactor);
            }
            gameObject.transform.Translate(-Vector3.right * forwardDash / 3);

            /*if (jumpFrames == 0) {
             *      hasJumped = false;
             *      iP2.setAirAttack (playerID);
             * }*/
            break;


        case "Air Attack":
        case "Jump AA":
        case "Jump Left AA":
        case "Jump Right AA":
            if (thisMove.activeFrames[0] == currentFrameNumber)
            {
                myLimb.SetHitBox(thisMove);
            }
            if (thisMove.activeFrames[0] + 1 < currentFrameNumber)
            {
                myLimb.ClearBox();
            }

            if (currentFrameNumber <= 3)
            {
                transform.Translate(Vector3.up * jumpFactor);
            }
            if (currentFrameNumber > 3 && currentFrameNumber < 7)
            {
                transform.Translate(Vector3.down * jumpFactor);
            }

            if (thisMove.name == "Jump Left AA" && currentFrameNumber < 7)
            {
                gameObject.transform.Translate(-Vector3.right * jumpFactor);
            }
            if (jumpDirection == "Jump Right AA" && currentFrameNumber < 7)
            {
                gameObject.transform.Translate(Vector3.right * jumpFactor);
            }

            break;

        case "Fireball":
            if (moveCount == 2)
            {
                GameObject temp = (GameObject)Instantiate(fireball, transform.position, transform.localRotation);
                myBall = temp.GetComponent <FireballController> ();
                myBall.myTarget(opponent);
            }
            moveCount++;
            if (moveCount == 9)
            {
                moveCount = 0;
            }
            break;


        case "Dino-Punch":
            if (moveCount == 0)
            {
                invuln = true;
                myLimb.SetHitBox(moveQueue [0]);
            }
            if (moveCount == 3)
            {
                invuln = false;
                myLimb.ClearBox();
            }
            moveCount++;
            if (moveCount == 8)
            {
                moveCount = 0;
            }
            break;

        case "Throw":
            if (moveCount == 0)
            {
                myLimb.SetHitBox(moveQueue [0]);
                hasThrown = true;
            }
            if (moveCount == 1)
            {
                myLimb.ClearBox();
            }
            if (moveCount == 2)
            {
                hasThrown = false;
            }
            moveCount++;
            if (moveCount == 5)
            {
                moveCount = 0;
            }
            break;


        default:
            break;
        }

        if (myBall != null)
        {
            myBall.nextMove();
        }
        transform.position = new Vector3(Mathf.Clamp(transform.localPosition.x, -5.874f, 5.874f),
                                         Mathf.Clamp(transform.localPosition.y, 1.04f, 4f), transform.localPosition.z);
        if (moveQueue [0].framesLeft == 0)
        {
            moveQueue.RemoveAt(0);
        }
    }