public void DebugHitRewind(HitboxMarkerDebug markerDebug, float duration) { DebugHits[new DebugHit( markerDebug.Trans.localToWorldMatrix, markerDebug, TimePhysics.WorldFrame)] = duration; }
public DebugHit(Matrix4x4 localToWorld, HitboxMarkerDebug hitboxMarkerDebug, int frame) { LocalToWorld = localToWorld; HitboxMarkerDebug = hitboxMarkerDebug; Frame = frame; }