public override void Initialize(PlayerBase player)
    {
        myPlayer = player;

        var preAction = ResourceManager.Instance.Get <HitSeriesofAction>(ConstDirectry.DirPrefabsHitPlayer, ConstActionHitData.ActionSpecialistWeak1);

        HitWeakattack1Animation = Instantiate(preAction);
        HitWeakattack1Animation.Initialize(myPlayer);

        preAction = ResourceManager.Instance.Get <HitSeriesofAction>(ConstDirectry.DirPrefabsHitPlayer, ConstActionHitData.ActionSpecialistWeak2);
        HitWeakattack2Animation = Instantiate(preAction);
        HitWeakattack2Animation.Initialize(myPlayer);

        preAction = ResourceManager.Instance.Get <HitSeriesofAction>(ConstDirectry.DirPrefabsHitPlayer, ConstActionHitData.ActionSpecialistWeak3);
        HitWeakattack3Animation = Instantiate(preAction);
        HitWeakattack3Animation.Initialize(myPlayer);
        HitWeakattack3Animation.actionType = HitSeriesofAction.ActionType.LightEnd;
    }
Exemple #2
0
 public override void HitAnimationWeakattack2(float atk)
 {
     HitWeakattack2Animation.Activate(atk);
 }