public MainBarHandler() { ListView = new ItemControl <MainBarControl>(); HitTesting = new HitTesting { W = 1600, H = 200, Y = 900, X = 0 }; GameManager.Instance.GManager.GRef.D3OverlayControl.HitTesting.Add(HitTesting); Control = ListView.D3RenderControl; (Control as UserControl).Loaded += (s, e) => Initialize(); }
public MainWindow() { InitializeComponent(); NetworkModel networkModel = new NetworkModel(); networkModel = MapHandler.LoadModelToMap(networkModel, MyModel); transformation = new Transformation(viewport, skaliranje, this, translate, rotateX, rotateY); hitTest = new HitTesting(viewport, model3DGroup, this); }