void Start()
    {
        ht = HitTest_Select.Instance();

        m_MyAudioSource = this.gameObject.GetComponent <AudioSource>();

        m_Play = true;
    }
Exemple #2
0
 void Awake()
 {
     foreach (Transform childParticle in gameObject.transform)
     {
         PSs.Add(childParticle.GetComponent <ParticleSystem>());
         childParticle.gameObject.SetActive(false);
     }
     ht = HitTest_Select.Instance();
 }
Exemple #3
0
    private void Awake()
    {
        scanButton.onClick.AddListener(SetWorldOrigin);

        showDropdown.onClick.AddListener(ShowTimeUI);
        hideDropdown.onClick.AddListener(HideTimeUI);

        ht = HitTest_Select.Instance();
    }