public Projectile() { Type = GameObjectType.Projectile; HitPolygon = new HitPolygon( new Vector2(-1, -1) * 16, new Vector2(1, -1) * 16, new Vector2(1, 1) * 16, new Vector2(-1, 1) * 16 ); }
public Player() : base() { Type = GameObjectType.Player; HitPolygon = new HitPolygon( new Vector2(-1, -1) * 16, new Vector2(1, -1) * 16, new Vector2(1, 1) * 16, new Vector2(-1, 1) * 16 ); Random rng = new Random(); Color = new Color((float)rng.NextDouble(), (float)rng.NextDouble(), (float)rng.NextDouble()); HP = 100f; }