public void Setup() { mockCollectionsSelector = new Mock <ICollectionSelector>(); mockFeatsSelector = new Mock <IFeatsSelector>(); mockFeatFocusGenerator = new Mock <IFeatFocusGenerator>(); mockDice = new Mock <Dice>(); featsGenerator = new FeatsGenerator(mockCollectionsSelector.Object, mockFeatsSelector.Object, mockFeatFocusGenerator.Object, mockDice.Object); abilities = new Dictionary <string, Ability>(); skills = new List <Skill>(); featSelections = new List <FeatSelection>(); specialQualitySelections = new List <SpecialQualitySelection>(); hitPoints = new HitPoints(); attacks = new List <Attack>(); specialQualities = new List <Feat>(); speeds = new Dictionary <string, Measurement>(); creatureType = new CreatureType(); alignment = new Alignment("creature alignment"); hitPoints.HitDice.Add(new HitDice { Quantity = 1 }); creatureType.Name = "creature type"; abilities[AbilityConstants.Intelligence] = new Ability(AbilityConstants.Intelligence); mockFeatsSelector.Setup(s => s.SelectFeats()).Returns(featSelections); mockFeatsSelector.Setup(s => s.SelectSpecialQualities("creature", creatureType)).Returns(specialQualitySelections); mockCollectionsSelector.Setup(s => s.SelectRandomFrom(It.IsAny <IEnumerable <FeatSelection> >())).Returns((IEnumerable <FeatSelection> fs) => fs.First()); }
public override void OnSingleClick(Mobile from) { if (from.NetState != null) { LabelTo(from, Name); } if (DamageState != DamageStateType.Broken) { LabelTo(from, "[Durability " + HitPoints.ToString() + "/" + m_MaxHitPoints.ToString() + "]"); } else { if (RequiresFullRepair) { LabelTo(from, "[Construction: " + HitPoints.ToString() + "/" + m_MaxHitPoints.ToString() + "]"); } else { LabelTo(from, "[Broken: " + HitPoints.ToString() + "/" + m_MaxHitPoints.ToString() + "]"); } } }
private IEnumerable <Skill> InitializeSkills( Dictionary <string, Ability> abilities, IEnumerable <SkillSelection> skillSelections, HitPoints hitPoints, bool includeFirstHitDieBonus) { var skills = new List <Skill>(); var skillsWithArmorCheckPenalties = collectionsSelector.SelectFrom(TableNameConstants.Collection.SkillGroups, GroupConstants.ArmorCheckPenalty); foreach (var skillSelection in skillSelections) { if (!abilities[skillSelection.BaseAbilityName].HasScore) { continue; } var skill = new Skill(skillSelection.SkillName, abilities[skillSelection.BaseAbilityName], hitPoints.RoundedHitDiceQuantity, skillSelection.Focus); if (includeFirstHitDieBonus) { skill.RankCap += 3; } skill.HasArmorCheckPenalty = skillsWithArmorCheckPenalties.Contains(skill.Name); skill.ClassSkill = skillSelection.ClassSkill; skills.Add(skill); } return(skills); }
public HitPoints GenerateFor(string creatureName, CreatureType creatureType, Ability constitution, string size, int additionalHitDice = 0, bool asCharacter = false) { var hitPoints = new HitPoints(); var quantity = adjustmentSelector.SelectFrom <double>(TableNameConstants.Adjustments.HitDice, creatureName); var die = adjustmentSelector.SelectFrom <int>(TableNameConstants.Adjustments.HitDice, creatureType.Name); quantity += additionalHitDice; if (asCharacter && creatureType.Name == CreatureConstants.Types.Humanoid) { quantity--; } hitPoints.Constitution = constitution; hitPoints.Bonus = GetBonus(creatureType, size); if (quantity > 0) { hitPoints.HitDice.Add(new HitDice { Quantity = quantity, HitDie = die }); } hitPoints.RollDefaultTotal(dice); hitPoints.RollTotal(dice); return(hitPoints); }
public override int GetHashCode() { int hash = 1; if (DefName.Length != 0) { hash ^= DefName.GetHashCode(); } if (StackCount != 0) { hash ^= StackCount.GetHashCode(); } if (StuffDefName.Length != 0) { hash ^= StuffDefName.GetHashCode(); } if (Quality != 0) { hash ^= Quality.GetHashCode(); } if (HitPoints != 0) { hash ^= HitPoints.GetHashCode(); } if (innerProtoThing_ != null) { hash ^= InnerProtoThing.GetHashCode(); } return(hash); }
public DnDObject(ArmorClass ac, HitPoints hp, PhysicalProperties physicalProperties, Resistance resistance) { AC = ac; HP = hp; PhysicalProperties = physicalProperties; Resistance = resistance; }
// Repair robot on trigger or over a certain duration private void OnTriggerEnter(Collider other) { _hp = other.GetComponent <HitPoints>(); if (_hp == null) { return; } if (_canRepair == false) { return; } _canRepair = false; GameObject particles = Instantiate(_repairParticles, other.transform.position, _repairParticles.transform.rotation, other.transform); Destroy(particles, _particleLifetime); if (_repairSound != null) { _repairSound.Play(); } if (_isRepairOverTime == false) { _hp.AddHitPoints(_repairAmount); Destroy(gameObject); } else { GetComponent <MeshRenderer>().enabled = false; _repairStarted = true; } }
public void DealDamages_ShouldSumAllDamage_WhenMultipleDamages() { // Arrange var instance = new HitPoints(42); var damages = new DealDamage[] { new DealDamage { DamageType = DamageTypes.Fire, Hp = 1 }, new DealDamage { DamageType = DamageTypes.Cold, Hp = 2 }, new DealDamage { DamageType = DamageTypes.Necrotic, Hp = 3 }, new DealDamage { DamageType = DamageTypes.Psychic, Hp = 4 }, }; // Act instance.DealDamages(damages); // Assert instance.CurrentHp.Should().Be(32); }
public static string Measure(HitPoints hitPoints) { var percentHealthy = (double)hitPoints.Current / hitPoints.Max; if (percentHealthy >= 1.0) { return("Healthy"); } else if (percentHealthy >= 0.80) { return("Slightly Injured"); } else if (percentHealthy >= 0.40) { return("Injured"); } else if (percentHealthy >= 0.15) { return("Badly Injured"); } else if (percentHealthy > 0 && percentHealthy < 0.15) { return("Near Death"); } else { return("Dead"); } }
// Use this for initialization void Start() { if (flashColor == null) { flashColor = GetComponent <FlashColor> (); } flashColorExists = flashColor != null; if (flashScale == null) { flashScale = GetComponent <FlashScale> (); } flashScaleExists = flashScale != null; if (myParticleSystem == null) { myParticleSystem = GetComponent <ParticleSystem> (); } particleSystemExists = myParticleSystem != null; if (hitpoints == null) { hitpoints = GetComponent <HitPoints> (); } hitPointsExists = hitpoints != null; }
public override int GetHashCode() { int hash = 1; if (DefName.Length != 0) { hash ^= DefName.GetHashCode(); } if (StackCount != 0) { hash ^= StackCount.GetHashCode(); } if (StuffDefName.Length != 0) { hash ^= StuffDefName.GetHashCode(); } if (Quality != global::Trading.Quality.Awful) { hash ^= Quality.GetHashCode(); } if (HitPoints != 0) { hash ^= HitPoints.GetHashCode(); } if (innerProtoThing_ != null) { hash ^= InnerProtoThing.GetHashCode(); } if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
public override void OnSingleClick(Mobile from) { LabelTo(from, DisplayName + " Stockpile"); LabelTo(from, "[Durability: " + HitPoints.ToString() + "/" + MaxHitPoints.ToString() + "]"); PlayerMobile player = from as PlayerMobile; if (player == null) { return; } if (!UOACZSystem.IsUOACZValidMobile(player)) { return; } if (!player.IsUOACZHuman) { return; } if (player.m_UOACZAccountEntry.HumanProfile.Stockpile == null) { return; } LabelTo(from, "Your Items: " + player.m_UOACZAccountEntry.HumanProfile.Stockpile.TotalItems.ToString() + " / " + player.m_UOACZAccountEntry.HumanProfile.Stockpile.MaxItems.ToString() + ""); }
public IEnumerable <Skill> GenerateFor( HitPoints hitPoints, string creatureName, CreatureType creatureType, Dictionary <string, Ability> abilities, bool canUseEquipment, string size, bool includeFirstHitDieBonus = true) { if (hitPoints.RoundedHitDiceQuantity == 0) { return(Enumerable.Empty <Skill>()); } var creatureSkillNames = GetCreatureSkillNames(creatureName, creatureType); var untrainedSkillNames = GetUntrainedSkillsNames(canUseEquipment); //INFO: Must do union in this direction, so that when we build selections, the creature skills overwrite noncreature skills var allSkillNames = untrainedSkillNames.Union(creatureSkillNames); var skillSelections = GetSkillSelections(allSkillNames, creatureSkillNames); var skills = InitializeSkills(abilities, skillSelections, hitPoints, includeFirstHitDieBonus); skills = ApplySkillPointsAsRanks(skills, hitPoints, creatureType, abilities, includeFirstHitDieBonus); skills = ApplyBonuses(creatureName, creatureType, skills, size); skills = ApplySkillSynergy(skills); return(skills); }
public override void Start(RAIN.Core.AI ai) { base.Start(ai); _lastRunning = 0; m_HitPoints = ai.Body.GetComponent <HitPoints>(); }
void Start() { if (expNeededForNextLevel == 0) { Debug.LogWarning("Level up requirement not initialized. Setting default value of 100"); expNeededForNextLevel = 100; } if (hitPoints == null) { hitPoints = GetComponent <HitPoints>(); if (hitPoints == null) { Debug.LogError("No HitPoints component on: " + gameObject.name); } } if (unitAttributes == null) { unitAttributes = GetComponent <Attack>(); if (unitAttributes == null) { Debug.LogError("No HitPoints component on: " + gameObject.name); } } }
public void WhenCurrentHitPointsIsAtMax_ThenCreatureLooksHealthy() { var hitPoints = new HitPoints(100); var condition = HealthinessReader.Measure(hitPoints); Assert.AreEqual("Healthy", condition); }
public void BecameZero(HitPoints hp) { StateManager.SetState(State.Dying); Fader.Fade("to black", 3.0f); MusicController.Current.Fade(1.0f, 0.0f, 1.0f); Invoke("GameOverScreen", TimeToDie); }
public IEnumerable <Skill> ApplySkillPointsAsRanks( IEnumerable <Skill> skills, HitPoints hitPoints, CreatureType creatureType, Dictionary <string, Ability> abilities, bool includeFirstHitDieBonus) { var points = GetTotalSkillPoints(creatureType, hitPoints.RoundedHitDiceQuantity, abilities[AbilityConstants.Intelligence], includeFirstHitDieBonus); var totalRanksAvailable = skills.Sum(s => s.RankCap - s.Ranks); if (points >= totalRanksAvailable) { return(MaxOutSkills(skills)); } var skillsWithAvailableRanks = skills.Where(s => !s.RanksMaxedOut); var creatureSkills = skillsWithAvailableRanks.Where(s => s.ClassSkill); var untrainedSkills = skillsWithAvailableRanks.Where(s => !s.ClassSkill); while (points > 0) { var skill = collectionsSelector.SelectRandomFrom(creatureSkills, untrainedSkills); var availableRanks = Math.Min(skill.RankCap - skill.Ranks, points); var rankRoll = RollHelper.GetRollWithMostEvenDistribution(1, availableRanks); var ranks = dice.Roll(rankRoll).AsSum(); skill.Ranks += ranks; points -= ranks; } return(skills); }
public override void Start(RAIN.Core.AI ai) { base.Start(ai); _lastRunning = 0; m_HitPoints = ai.Body.GetComponent<HitPoints>(); }
// Use this for initialization void Start() { foreach (GameObject p in players) { p.SetActive(false); } gameOverPanel.SetActive(false); score = 0; updateScoreText(); player = players[PlayerPrefs.GetInt(Globals.PP_PLAYER_UNIT, 0)]; player.GetComponent <SpriteRenderer> ().color = new Color( PlayerPrefs.GetFloat(Globals.PP_PLAYER_COLOR_RED, UnityEngine.Random.Range(0.0f, 1.0f)), PlayerPrefs.GetFloat(Globals.PP_PLAYER_COLOR_GREEN, UnityEngine.Random.Range(0.0f, 1.0f)), PlayerPrefs.GetFloat(Globals.PP_PLAYER_COLOR_BLUE, UnityEngine.Random.Range(0.0f, 1.0f)) ); player.SetActive(true); shieldToggle = player.GetComponent <ToggleDisplay> (); shieldToggle.hide(); playerHP = player.GetComponent <HitPoints> (); createHPBar(); hazards = new GameObject[][] { hazardsLevel1, hazardsLevel2, hazardsLevel3, hazardsLevel4, hazardsLevel5 }; hazardPercentages = new float[] { 0.15f, 2.35f, 13.5f, 34f, 34f, 13.5f, 2.35f, 0.15f }; StartCoroutine(spawnHazards()); }
public override int GetHashCode() { var hashCode = -595725116; hashCode = hashCode * -1521134295 + EqualityComparer <string> .Default.GetHashCode(DisplayName); hashCode = hashCode * -1521134295 + HitPoints.GetHashCode(); hashCode = hashCode * -1521134295 + HitPointsMax.GetHashCode(); hashCode = hashCode * -1521134295 + EqualityComparer <string> .Default.GetHashCode(DescriptionLong); hashCode = hashCode * -1521134295 + ResistenceMax.GetHashCode(); hashCode = hashCode * -1521134295 + EqualityComparer <string[]> .Default.GetHashCode(Origins); hashCode = hashCode * -1521134295 + ClassType.GetHashCode(); hashCode = hashCode * -1521134295 + Column.GetHashCode(); hashCode = hashCode * -1521134295 + EqualityComparer <string> .Default.GetHashCode(ClassName); hashCode = hashCode * -1521134295 + EqualityComparer <string> .Default.GetHashCode(DescriptionShort); hashCode = hashCode * -1521134295 + EqualityComparer <string> .Default.GetHashCode(PrimaryGroup); hashCode = hashCode * -1521134295 + EqualityComparer <string> .Default.GetHashCode(SecondaryGroup); hashCode = hashCode * -1521134295 + Playable.GetHashCode(); hashCode = hashCode * -1521134295 + RechargeMax.GetHashCode(); hashCode = hashCode * -1521134295 + DamageMax.GetHashCode(); hashCode = hashCode * -1521134295 + RecoveryMax.GetHashCode(); hashCode = hashCode * -1521134295 + RegenerationMax.GetHashCode(); hashCode = hashCode * -1521134295 + RecoveryBase.GetHashCode(); hashCode = hashCode * -1521134295 + RegenerationBase.GetHashCode(); hashCode = hashCode * -1521134295 + ThreatBase.GetHashCode(); hashCode = hashCode * -1521134295 + PerceptionBase.GetHashCode(); return(hashCode); }
// Use this for initialization void Start() { HitPoints = 30; HPtoText = player_HP_Text.GetComponent <Text>(); HPtoText.text = HitPoints.ToString(); handPosition = handPanelObject.transform.position; if (gameObject.name == "Player One") { DrawKarateAttackCard(); DrawKarateAttackCard(); DrawKarateAttackCard(); DrawKarateMovementCard(); DrawKarateMovementCard(); } else { DrawBoxingAttackCard(); DrawBoxingAttackCard(); DrawBoxingAttackCard(); DrawBoxingMovementCard(); DrawBoxingMovementCard(); } }
void Start() { hp = gameObject.GetComponent <HitPoints>(); sp = gameObject.GetComponent <SpawnEnemy>(); hook = gameObject.GetComponent <Transform>(); startHp = hp.health; }
private void OnGlobalEndBattle(ArenaManager obj) { DeactivateHealthBar(); _bossHitPoints.OnHpChanged -= OnHpChanged; _bossHitPoints = null; _bossStartHp = 0f; }
//public GameObject dronePrefab; //public Vector3 droneSpawnOffset; void Awake() { myMover = GetComponent <Mover>(); hp = GetComponent <HitPoints>(); if (hp == null) { Debug.LogError("No hit point component on Drone"); } }
public HitPoints RegenerateWith(HitPoints hitPoints, IEnumerable <Feat> feats) { hitPoints.Bonus += feats.Where(f => f.Name == FeatConstants.Toughness).Sum(f => f.Power); hitPoints.RollDefaultTotal(dice); hitPoints.RollTotal(dice); return(hitPoints); }
public void ShouldEquate() { //arrange HitPoints hitPoints1 = new HitPoints(6); HitPoints hitPoints2 = new HitPoints(6); //assert hitPoints2.Should().Be(hitPoints1); }
void Start() { outlineColor = GetComponent <SpriteOutline>().Color; HitPoints hp = GetComponent <HitPoints>(); if (hp) { hp.EventDeath.AddListener(() => { enabled = false; EventInactive.Invoke(); }); } }
public void AddTemporaryHp_ShouldSetTemporaryHp() { // Arrange var instance = new HitPoints(42); // Act instance.AddTemporaryHp(5); // Assert instance.TemporaryHp.Should().Be(5); }
public void AddDeathSavingThrowFailure_ShouldIncrementCount() { // Arrange var instance = new HitPoints(42); // Act instance.AddDeathSavingThrowFailure(); // Assert instance.DeathSavingThrowFailures.Should().Be(1); }
public void DamageMathChecksOut(uint normalDamage, double damageMultiplier, double chance, double randomRoll, uint expectedDamage) { HitPoints initialHp = new HitPoints(9999); Hero shootingTarget = new Hero(new TeamId(255), initialHp); HitPoints baseDamage = new HitPoints(normalDamage); AutoAttackAbility attackAbility = new AutoAttackAbility(baseDamage, CreateTargeter((h, c) => shootingTarget)); CriticalHitChanceAbility criticalHitChanceAbility = new CriticalHitChanceAbility(chance, damageMultiplier); Hero attacker = new Hero(new TeamId(0), initialHp: default, attackAbility, criticalHitChanceAbility);
void Start() { game_started = false; airplane = GameObject.Find("Airplane").gameObject; myCar = new Machine(); myCar.tnk = GameObject.Find("M1_Abrams").gameObject; startTime = Time.time; startPoint = myCar.tnk.transform.position; moveState = false; rotState = false; startRot = myCar.tnk.transform.rotation; ok = false; fireMode = false; bullet = myCar.tnk.transform.FindChild("bullet").gameObject; bullet_inital_pozition = bullet.transform.position; unloaded = false; translateDuration = 0.0f; target = Vector3.zero; ParticleEmitter p; p = GameObject.Find("InnerCore").GetComponent<ParticleEmitter>(); p.emit = false; p = GameObject.Find("OuterCore").GetComponent<ParticleEmitter>(); p.emit = false; p = GameObject.Find("InnerCore_factory").GetComponent<ParticleEmitter>(); p.emit = false; p = GameObject.Find("OuterCore_factory").GetComponent<ParticleEmitter>(); p.emit = false; p = GameObject.Find("InnerCore_factory2").GetComponent<ParticleEmitter>(); p.emit = false; p = GameObject.Find("OuterCore_factory2").GetComponent<ParticleEmitter>(); p.emit = false; projectile_bonus = GameObject.Find("projectile").gameObject; projectile_bonus.animation.Play("projectile_bonus"); projectile_bonus.animation.wrapMode = WrapMode.Loop; projectile_bonus_time_show = Time.time; projectile_bonus_time_hide = -1.0f; //getting score; h=GameObject.Find("M1_Abrams").GetComponent<HitPoints>(); choose_location = false; airplane_end_loc = airplane_start_loc = airplane.transform.position; airplane_fly = false; flight_duration = 6.0f; start_flight = -1.0f; t3 = t4 = t5 = t6 = t7 = false; }
// Use this for initialization void Start() { GameObject weapon=Instantiate(weaponPrefab,weaponContainer.position,weaponContainer.rotation) as GameObject; weapon.transform.parent=weaponContainer; controller = GetComponent<CharacterController> (); _animation = GetComponent<Animation> (); hpValue = GetComponent<HitPoints> () ; StartCoroutine (Controller ()); }