GameObject shield; // yPos private void Awake() { state = 0; dashTester = gameObject.GetComponent <DashTester>(); GC = GameObject.Find("GameManager").GetComponent <GameController>(); HPG = GameObject.Find("Enemy").GetComponent <HitPointGenerator>(); ESC = GameObject.Find("SoundManager").GetComponent <EffectiveSoundController>(); }
private void Awake() { isOnAct = false; state = 0; chance = 0; GC = GameObject.Find("GameManager").GetComponent <GameController>(); HPG = GetComponent <HitPointGenerator>(); dashTester = gameObject.GetComponent <DashTester>(); }