Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        double _localCurrentOffset = GameManager.Instance.timer * 1000f;

        if (ScoreManager.Instance.InHitWindow(currentNote, _localCurrentOffset))
        {
            if (Input.GetKeyDown(keyCode))
            {
                ScoreManager.Instance.ScoreNote(currentNote, ScoreManager.Instance.GetHitScore(currentNote, _localCurrentOffset), currentNote.getPlayMode() == 1 ? ScoreManager.Instance.MEMORYBASESCORE : ScoreManager.Instance.INVERTEDMEMORYBASESCORE);
                MemoryNoteManager.Instance.NoteHit();
                Destroy(gameObject);
            }
        }
        else if (ScoreManager.Instance.MissedHitWindow(currentNote, _localCurrentOffset) && !finished)
        {
            MemoryNoteManager.Instance.NoteMissed();
            ScoreManager.Instance.ScoreNote(currentNote, ScoreManager.Instance.MISS, currentNote.getPlayMode() == 1 ? ScoreManager.Instance.MEMORYBASESCORE : ScoreManager.Instance.INVERTEDMEMORYBASESCORE);
            finished = true;
        }
    }