private void ControlRagDoll(bool enable) { RagDollList.Clear(); _characterP3.GetComponentsInChildren(RagDollList); foreach (var v in RagDollList) { v.detectCollisions = enable; v.isKinematic = !enable; } RagDollColliderList.Clear(); _characterP3.GetComponentsInChildren(RagDollColliderList); var hitboxList = _hitboxHandler.GetHitBox().Values; foreach (var v in RagDollColliderList) { if (hitboxList.Contains(v)) { continue; } v.enabled = enable; } if (!enable) { ResetRagDollRootBoneTransform(); } }
public void SetActive(bool active) { foreach (var item in _handler.GetHitBox()) { if (item.Value != null) { item.Value.enabled = active; } } foreach (var item in _handler.GetRigidBobies()) { if (item.Value != null) { item.Value.detectCollisions = active; } } }