public static void RegisterGroupChange(MapLua.SaveLua.Army.UnitsGroup source) { HistoryUnitGroupChange.RegisterGroup = source; HistoryUnitGroupChange.GenerateUndo(Current.Prefabs.UnitGroupChange).Register(); }
public static void RegisterGroupChange(MapLua.SaveLua.Army.UnitsGroup source) { HistoryUnitGroupChange.RegisterGroup = source; HistoryUnitGroupChange.GenerateUndo(Current.Prefabs.UnitGroupChange).Register(); }