public Abduction(List <Property> properties, World world)
            : base(properties, world)
        {
            foreach (Property property in properties)
            {
                switch (property.Name)
                {
                case "ordinal": Ordinal = String.Intern(property.Value); break;

                case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break;

                case "parent_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break;

                case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break;

                case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break;

                case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break;

                case "attacking_enid": Attacker = world.GetEntity(Convert.ToInt32(property.Value)); break;

                case "defending_enid": Defender = world.GetEntity(Convert.ToInt32(property.Value)); break;
                }
            }

            Abductee.AddEventCollection(this);
            Region.AddEventCollection(this);
            UndergroundRegion.AddEventCollection(this);
            Site.AddEventCollection(this);
            Attacker.AddEventCollection(this);
            Defender.AddEventCollection(this);
        }
Exemple #2
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        public Duel(List <Property> properties, World world)
            : base(properties, world)
        {
            foreach (Property property in properties)
            {
                switch (property.Name)
                {
                case "ordinal": Ordinal = String.Intern(property.Value); break;

                case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break;

                case "parent_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break;

                case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break;

                case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break;

                case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break;

                case "attacking_hfid": Attacker = world.GetHistoricalFigure(Convert.ToInt32(property.Value)); break;

                case "defending_hfid": Defender = world.GetHistoricalFigure(Convert.ToInt32(property.Value)); break;
                }
            }
            //foreach (WorldEvent collectionEvent in Collection) this.AddEvent(collectionEvent);
            if (ParentCollection != null && ParentCollection.GetType() == typeof(Battle))
            {
                foreach (HfDied death in Collection.OfType <HfDied>())
                {
                    Battle battle    = ParentCollection as Battle;
                    War    parentWar = battle.ParentCollection as War;
                    if (battle.NotableAttackers.Contains(death.HistoricalFigure))
                    {
                        battle.AttackerDeathCount++;
                        battle.Attackers.Single(squad => squad.Race == death.HistoricalFigure.Race).Deaths++;

                        if (parentWar != null)
                        {
                            parentWar.AttackerDeathCount++;
                        }
                    }
                    else if (battle.NotableDefenders.Contains(death.HistoricalFigure))
                    {
                        battle.DefenderDeathCount++;
                        battle.Defenders.Single(squad => squad.Race == death.HistoricalFigure.Race).Deaths++;
                        if (parentWar != null)
                        {
                            parentWar.DefenderDeathCount++;
                        }
                    }

                    if (parentWar != null)
                    {
                        (ParentCollection.ParentCollection as War).DeathCount++;
                    }
                }
            }
            Attacker.AddEventCollection(this);
            Defender.AddEventCollection(this);
            Region.AddEventCollection(this);
            UndergroundRegion.AddEventCollection(this);
            Site.AddEventCollection(this);
        }