private async Task HandleMentorAnswer(string uppercaseMessage)
            {
                if (_hiring == HiringStatus.Unknown)
                {
                    if (uppercaseMessage.Contains("TO"))
                    {
                        _hiring = HiringStatus.NotHiring;
                        await _message.Author.TrySendMessageAsync("Selected: **Looking to mentor**.\nOn which subjects are you interested in mentoring?");
                    }
                    else if (uppercaseMessage.Contains("FOR"))
                    {
                        _hiring = HiringStatus.Hiring;
                        await _message.Author.TrySendMessageAsync("Selected: **Looking for a mentor**.\nOn which subjects are you interested in being mentored?");
                    }
                    else
                    {
                        await _message.Author.TrySendMessageAsync("Invalid input.\nAre you looking \n**- For** a mentor\nOr are you looking \n**- To** mentor?");
                    }
                }
                else if (_hiring == HiringStatus.NotHiring)
                {
                    await HandleNotHiring();
                }
                else if (_hiring == HiringStatus.Hiring)
                {
                    await HandleHiring();
                }

                async Task HandleNotHiring()
                {
                    switch (_buildStage)
                    {
                    case 0:
                        _fields.TryAdd("areasOfInterest", _message.Content);
                        await _message.Author.TrySendMessageAsync("Add a description:");

                        _buildStage++;
                        break;

                    case 1:
                        _fields.TryAdd("description", _message.Content);
                        await _message.Author.TrySendMessageAsync("How much are your rates? (*Ie. \"**Free**\", \"**5€/h**\", \"**10$/h ~ 30$/h**\"*)");

                        _buildStage++;
                        break;

                    case 2:
                        _fields.TryAdd("compensation", _message.Content);
                        await _message.Author.TrySendMessageAsync("Complete! Your embed will be sent to the mentor channel");

                        FinalizeQuestionnaire();
                        await BuildMentorEmbed();

                        break;
                    }
                }

                async Task HandleHiring()
                {
                    switch (_buildStage)
                    {
                    case 0:
                        _fields.TryAdd("areasOfInterest", _message.Content);
                        await _message.Author.TrySendMessageAsync("Add a description:");

                        _buildStage++;
                        break;

                    case 1:
                        _fields.TryAdd("description", _message.Content);
                        await _message.Author.TrySendMessageAsync("How much are you willing to pay? (*Ie. \"**Free**\", \"**5€/h**\", \"**10$/h ~ 30$/h**\"*)");

                        _buildStage++;
                        break;

                    case 2:
                        _fields.TryAdd("compensation", _message.Content);
                        await _message.Author.TrySendMessageAsync("Complete! Your embed will be sent to the mentor channel");

                        FinalizeQuestionnaire();
                        await BuildMentorEmbed();

                        break;
                    }
                }
            }
            private async Task HandleHobbyAnswer(string uppercaseMessage)
            {
                if (_hiring == HiringStatus.Unknown)
                {
                    if (uppercaseMessage.Contains("TEAM"))
                    {
                        _hiring = HiringStatus.NotHiring;
                        await _message.Author.TrySendMessageAsync("Selected: **Looking for a team**.\nWhat is/are your role(s)?");
                    }
                    else if (uppercaseMessage.Contains("PEOPLE"))
                    {
                        _hiring = HiringStatus.Hiring;
                        await _message.Author.TrySendMessageAsync("Selected: **Looking for people**.\nWhat is the name of your project?");
                    }
                    else
                    {
                        await _message.Author.TrySendMessageAsync("Invalid input.\nAre you looking for a \n**- Team**\nOr are you looking for\n**- People**?");
                    }
                }
                else if (_hiring == HiringStatus.NotHiring)
                {
                    await HandleNotHiring();
                }
                else if (_hiring == HiringStatus.Hiring)
                {
                    await HandleHiring();
                }

                async Task HandleNotHiring()
                {
                    switch (_buildStage)
                    {
                    case 0:
                        _fields.TryAdd("roles", _message.Content);
                        await _message.Author.TrySendMessageAsync("Which specific skills do you have? (*Ie. Unity, C#, Photoshop, Microsoft Excel etc.*)");

                        _buildStage++;
                        break;

                    case 1:
                        _fields.TryAdd("skills", _message.Content);
                        await _message.Author.TrySendMessageAsync("Please list any previous projects or portfolio if you have one. (*N/A if none*)");

                        _buildStage++;
                        break;

                    case 2:
                        _fields.TryAdd("portfolio", _message.Content);
                        await _message.Author.TrySendMessageAsync("How much experience do you have in the field? (*Ie. 2 Months, 5 Years etc.*)");

                        _buildStage++;
                        break;

                    case 3:
                        _fields.TryAdd("experience", _message.Content);
                        await _message.Author.TrySendMessageAsync("Add a decription.");

                        _buildStage++;
                        break;

                    case 4:
                        _fields.TryAdd("description", _message.Content);
                        await _message.Author.TrySendMessageAsync("Complete! Your embed will be sent to the hobby channel");

                        FinalizeQuestionnaire();
                        await BuildHobbyNotHiringEmbed();

                        break;
                    }
                }

                async Task HandleHiring()
                {
                    switch (_buildStage)
                    {
                    case 0:
                        _fields.TryAdd("projectName", _message.Content);
                        await _message.Author.TrySendMessageAsync("Which roles are you looking for?");

                        _buildStage++;
                        break;

                    case 1:
                        _fields.TryAdd("roles", _message.Content);
                        await _message.Author.TrySendMessageAsync("Please list any previous projects or portfolio if you have one. (*N/A if none*)");

                        _buildStage++;
                        break;

                    case 2:
                        _fields.TryAdd("portfolio", _message.Content);
                        await _message.Author.TrySendMessageAsync("What is the current team size?");

                        _buildStage++;
                        break;

                    case 3:
                        _fields.TryAdd("teamSize", _message.Content);
                        await _message.Author.TrySendMessageAsync("What is the project length? (specify if not strict)");

                        _buildStage++;
                        break;

                    case 4:
                        _fields.TryAdd("projectLength", _message.Content);
                        await _message.Author.TrySendMessageAsync("What specific responsibilities will the person being hired will have ? (*Ie.Implementing physics system, writing character backstories etc.*)");

                        _buildStage++;
                        break;

                    case 5:
                        _fields.TryAdd("responsibilities", _message.Content);
                        await _message.Author.TrySendMessageAsync("Please describe your game.");

                        _buildStage++;
                        break;

                    case 6:
                        _fields.TryAdd("description", _message.Content);
                        await _message.Author.TrySendMessageAsync("Complete! Your embed will be sent to the hobby channel");

                        FinalizeQuestionnaire();
                        await BuildHobbyHiringEmbed();

                        break;
                    }
                }
            }