Exemple #1
0
    //private static weakSwordCheck = false;

    // Use this for initialization
    void Start()
    {
        activateWeapon = FindObjectOfType <WeaponManager> ();
        theEHM         = FindObjectOfType <EnemyHealthManager> ();
        hurten         = FindObjectOfType <HurtEnemy> ();
        hintTrigger    = FindObjectOfType <HintTrigger> ();
        sfxMan         = FindObjectOfType <SFXManager> ();
        anim           = FindObjectOfType <PlayerController>().GetComponent <Animator> ();

        //DontDestroyOnLoad (transform.gameObject);
        //gameObject.SetActive (true);
    }
    // Use this for initialization
    void Start()
    {
        //get image of objectives hud
        objView = GameObject.Find("Objectives");

        //declare camera
        cam = GameObject.Find("CamProp");

        //declare flashlight
        flashlight = GameObject.Find("Flashlight");

        isItem = GetComponentInParent<Inventory>();
        hud = GameObject.Find("HUD").GetComponent<HintTrigger>();
    }
 void Start()
 {
     gramaphone = GameObject.Find("Final_vinyl");
     hud = GameObject.Find("HUD").GetComponent<HintTrigger>();
 }