// Use this for initialization
	void Start () {

        position = transform.position;
        selectedHighlight.SetActive(false);
        //chain.SetActive(false);
        if (instance == null)
            instance = this;

        chain = GetComponent<LineRenderer>();
	
	}
        private void Btn_DrawLine_Click(object sender, RoutedEventArgs e)
        {
            // GeometryEngine.Remove("Supports");

            // var traingle = new GTriangle(GeometryEngine.GCanvas, new Point(60, 60), 20);
            l                      = new GLine(GeometryEngine.GCanvas, new Point(60, 60), new Point(100, 200));
            c                      = new GCircle(GeometryEngine.GCanvas, new Point(200, 200), 50);
            c.Fill                 = Brushes.Green;
            hinged                 = new Hinged(GeometryEngine.GCanvas, new Point(500, 500));
            hinged.Fill            = Brushes.Transparent;
            hinged.Stroke          = Brushes.Red;
            hinged.StrokeThickness = 2;
            roller                 = new Roller(GeometryEngine.GCanvas, new Point(160, 60));
            roller.Fill            = Brushes.Transparent;
            roller.StrokeThickness = 2;
            //var rectangle = new GRectangle(GeometryEngine.GCanvas, 30, 15, new Point(140, 60+15));
            fixd                      = new Fixed(GeometryEngine.GCanvas, new Point(100, 60), 20);
            fixd.Fill                 = Brushes.Orange;
            fixd.StrokeThickness      = 2;
            arrow                     = new Arrow(GeometryEngine.GCanvas, new Point(220, 60), 20);
            arrow.Stroke              = Brushes.Yellow;
            arrow.StrokeThickness     = 4;
            arrowLoad                 = new ArrowLoad(GeometryEngine.GCanvas, new Point(100, 120), new Point(200, 120), 20);
            arrowLoad.Stroke          = Brushes.Blue;
            arrowLoad.StrokeThickness = 2;

            gText      = new GText(GeometryEngine.GCanvas, new Point(500, 500), "Hello Text!");
            gText.Text = "Hello Text!";

            gText.Render();


            //arrow.Rotate(45);
            //render on Screen
            //GeometryEngine.RenderAll();
            //   GeometryEngine.Render(new List<GShape>() { roller, hinged, fixd });
            GeometryEngine.Shapes["Beams"].Add(c);
            GeometryEngine.Shapes["Beams"].Add(arrow);
            GeometryEngine.Shapes["Supports"].Add(arrowLoad);

            GeometryEngine.Shapes["Supports"].Add(roller);
            GeometryEngine.Shapes["Supports"].Add(fixd);
            GeometryEngine.Shapes["Supports"].Add(l);
            GeometryEngine.Shapes["Supports"].Add(hinged);
            //  GeometryEngine.Shapes["Supports"].Add(gText);
            // GeometryEngine.Render("Beams");
            // GeometryEngine.Render("Supports");
            l.Stroke          = Brushes.Red;
            l.StrokeThickness = 4;

            GeometryEngine.RenderAll();
        }