public static void AddNewEntry(int score)
 {
     newEntry = new HighscoresEntry()
     {
         score = score
     };
 }
    void CreateEntry(HighscoresEntry entry, Transform container, List <Transform> transformList)
    {
        Transform     entryTransform     = Instantiate(entriesPrefab, container);
        RectTransform entryRectTransform = entryTransform.GetComponent <RectTransform>();

        entryRectTransform.anchoredPosition = new Vector2(0, -templateHeight * transformList.Count);

        int    rank = transformList.Count + 1;
        string rankString;

        switch (rank)
        {
        case 1: rankString = "1st"; break;

        case 2: rankString = "2nd"; break;

        case 3: rankString = "3rd"; break;

        default: rankString = rank + "th"; break;
        }
        entryTransform.Find("PosText").GetComponent <Text>().text = rankString;

        Image bg    = entryTransform.GetComponent <Image>();
        Color color = bg.color;

        color.a  = rank % 2 == 0 ? 0 : 0.2f;
        bg.color = color;

        entryTransform.Find("ScoreText").GetComponent <Text>().text = entry.score.ToString();


        if (entry == newEntry)
        {
            entryTransform.Find("NameInput").gameObject.SetActive(true);
        }

        entryTransform.Find("NameText").GetComponent <Text>().text = entry.name;

        transformList.Add(entryTransform);
    }
 public void DontKeepScore()
 {
     newEntry = null;
     SceneManager.LoadScene(0);
 }
 public void KeepScore()
 {
     Save();
     newEntry = null;
     SceneManager.LoadScene(0);
 }