/************************************* * * * UPDATE * * * ************************************/ private void Update() { textHUD.SetText("Score: " + (score)); //+ speedUp.ToString(); comboObject.GetComponentInChildren <TextMesh>().text = combo.ToString(); currentScore = score; currentCombo = combo; //GAMEOVER if (DBC.GetLifes() == 0) { SetSpeedUp(0.0f); NewRecord(); //HighscoreTable.AddHighscoreEntry(currentScore); GameObject.Find("AdsController").GetComponent <UnityAdsPlacement>().ShowAd(); GameOver.enabled = true; StopHazzardSpawn(); RSTS.ReSizeCollider(); highscore.SetText(highscoreTable.GetFirstScore().ToString()); gameoverScore.SetText("" + (currentScore)); gameoverCombo.SetText(maxCombo.ToString()); ResetGame(); DBC.SetLifes(3); } count = (allies.Length * 30) / allies.Length; if (Input.GetKeyDown(KeyCode.Escape)) { if (GameObject.Find("Main Menu Canvas").GetComponent <Canvas>().isActiveAndEnabled) { GameObject.Find("Exit Canvas").GetComponent <Canvas>().enabled = true; } if (GameObject.Find("Highscore Canvas").GetComponent <Canvas>().isActiveAndEnabled) { GameObject.Find("Highscore Canvas").GetComponent <Canvas>().enabled = false; GameObject.Find("Main Menu Canvas").GetComponent <Canvas>().enabled = true; } if (GameObject.Find("Help Menu Canvas").GetComponent <Canvas>().isActiveAndEnabled&& Input.GetKeyDown(KeyCode.Escape)) { GameObject.Find("Help Menu Canvas").GetComponent <Canvas>().enabled = false; GameObject.Find("Main Menu Canvas").GetComponent <Canvas>().enabled = true; //Extra Code to restart the help menu configuration GetComponent <HelpMenu>().ResetHelpMenu(); } if (GameObject.Find("Credits Canvas").GetComponent <Canvas>().isActiveAndEnabled&& Input.GetKeyDown(KeyCode.Escape)) { GameObject.Find("Credits Canvas").GetComponent <Canvas>().enabled = false; GameObject.Find("Main Menu Canvas").GetComponent <Canvas>().enabled = true; } if (GameObject.Find("Settings Canvas").GetComponent <Canvas>().isActiveAndEnabled&& Input.GetKeyDown(KeyCode.Escape)) { GameObject.Find("Settings Canvas").GetComponent <Canvas>().enabled = false; GameObject.Find("Main Menu Canvas").GetComponent <Canvas>().enabled = true; } } }