// Update is called once per frame void Update() { if (State == GameLogicState.Play) { checkMatch(); _colorPoints = Mathf.Max(_colorPoints - Time.deltaTime * 50, 10); _time -= Time.deltaTime; _timeTransform.anchorMax = new Vector2(_time / _maxTime, _timeTransform.anchorMax.y); if (!_timeCritical && _time / _maxTime <= 0.2) { _timeCritical = true; _timeAnimator.SetBool("critical", true); } if (_timeCritical && _time / _maxTime > 0.2) { _timeCritical = false; _timeAnimator.SetBool("critical", false); } if (_time <= 0.0f) { GameMixer.Instance.ClearColor(); State = GameLogicState.End; _mainText.text = "FIN"; _endCanvas.alpha = 1.0f; _endCanvas.interactable = true; _endCanvas.blocksRaycasts = true; if (string.IsNullOrEmpty(Settings.PlayerName)) { _sendScoreText.text = "please set a player name in the main menu to submit high scores"; } else { _sendScoreText.text = "submitting score..."; StartCoroutine(HighscoreManager.PostScore(Settings.PlayerName, _score, (int)Settings.Mode, Application.isMobilePlatform, () => { _sendScoreText.text = "score sucessfully submitted" + Environment.NewLine + "loading placement..."; StartCoroutine(HighscoreManager.GetPlacement(Settings.PlayerName, (int)Settings.Mode, Application.isMobilePlatform, s => { _sendScoreText.text = "score sucessfully submitted" + Environment.NewLine + s; }, s => { _sendScoreText.text = "score sucessfully submitted" + Environment.NewLine + s; })); }, s => { _sendScoreText.text = s; })); } } } }