public static void DrawHighlight(GameObject obj, Color color) { HighlightingSystem.Highlighter h = obj.GetComponent <HighlightingSystem.Highlighter>(); if (h == null) { h = obj.AddComponent <HighlightingSystem.Highlighter>(); } h.OccluderOn(); h.SeeThroughOn(); h.ConstantOn(color); }
/*Idea of UC-Skullz313*/ public static void MakeMeGlow(this GameObject me, Color color, bool glow) { if (!me) { return; } HighlightingSystem.Highlighter Glower = me.GetComponent <HighlightingSystem.Highlighter>(); if (!Glower) { Glower = me.AddComponent <HighlightingSystem.Highlighter>(); } Glower.ConstantParams(color); if (glow) { Glower.ConstantOn(); } else { Glower.ConstantOff(); } }